Continent of Cimmeran


  - Cimmeran Political Map

Country Name Primary Race Government Type Current Leader Capital Alliance
Cimmeran Horde Monarch Chieftain Du-Rok Capital of Two Worlds Horde

The continent of Cimmeran is the home continent of the Horde. It is also described as the birthplace for every member race of the Goblinoid races. The coloration of the continent is that of dark grey ash that is rich in nutrients. The rich soil allows for almost any variety of any plant to be grown on Cimmeran.

Major rivers: Ob-T'ag (River of Heaven)
Infene-Frs T'ag (River of Flames or riverof fire flames)
Inland Sea: Exalted Sea

Mountain and Mountain Ranges

Ment Infen-Ta which translates to the Mountain of Passion (the Horde word for fire is the same word for passion) in the Kingdom and Trade tongue. This volcano climbs 6,400 feet into the sky. This is the site of the consummation between the exalted woman and Arrondar the God of Warriors.

Clenc-Ta which translated to Kingdom means Rock of the Ancients in just north of the Capital of Two Worlds. Celnc-Ta is a single mound that rises 1800 feet from the ground and is 150 square miles.
Spin-Bow-Ta which translated to Kingdom means Goblet of Bristles parallels the entire course of the Ob-T'ag.

Regions in the Continent of Cimmeran

The continent of Cimmeran is divided up into five Regions. The five regions are:
Region of Rule (Korant)
Region of Flame (Aden-Keegan)
Region of Storms (Darnlan)
Region of Honor (Cudigan)
Region of the Gods (Apollan)

The Continent of Cimmeran is the home of the Horde of Alquennas and is divided into five governing regions. The regions cross cultural and clan boundary lines. Each of the regions is controlled by a Prefect (military governor) who reports to the Council of the Horde Chieftain. The prefect's position is more of one of reporting and acting as a central communications and rally point during regional and national emergencies. During a declared emergency (only the Horde Chieftain can declare an emergency) the Prefect's power becomes absolute in his/her region. The Clans that dwell within the regions are bound to the prefect's orders. During the two Horde civil wars the prefects minimized the bloodshed by acting as a buffer between the warring factions.

Additionally each region is divided up into five provinces.

Near By Islands

The twins Kayla and Grivva are North East of Cimmeran

The Land of Trials and Justice is South of Cimmeran.

Island of storms is 200 miles south east of the south eastern edge of Cimmeran.

Important Cities:
City Name: The Capitol of two worlds
Location: Region of Rule (Korant)
Province of the Capitol of two worlds
Population: 2.4 million (6 million in the province)
Importance: The Capitol city of the Horde.

City Name: Jaffa-Kar
Location: Region of Flame (Aden-Keegan)
Province of Eloandra
Population: 800,000 in the city and 3.4 million in the providence
Importance: Largest port city on the southern end. Largest supplier of cold stone and primary deployment area of the Horde military.

City Name: Trackan (Tempest)
Location: Region of Storms
Province of Thunder
Population: 400,000 in the city and 6.3 million in the providence
Importance: The City of Tempest is the home of the Horde navel and land arms development mills.

City Name: Drillen
Location: Region of Honor
Province of Battle
Population: 190,000 in the city and 4.3 million in the providence
Importance: The City of Drillen is the site of the Horde military institute of Patt-An Tag' is named for the profit that that gods sent to instruct the horde in the early days on warfare. His teachings are stored at the institute for review. The Institute's primary objective is to develop and teach new methods of war and technology that has been created usually at the city of Tempest.

City Name: Avba (Obsidian)
Location: Region of the Gods
Province of Temples
Population: 260,000 in the city and 1.3 million in the providence
Importance: The city of Obsidian is located near an extinct ancient volcano that reaches 4,000 feet into the sky. The volcano is the source for most of the obsidian used in the hordes religious practices. The city is at the base of the volcano and is considered a holy place by the horde.
Note: There is an enclave Shadow Elves that live on Cimmeran to acquire information about the Horde. They remain on the continent in hiding and report their findings to the countries of Bryagel and Azin.


Flag of the Horde
The Capital of the Horde is known as the Capital of the Two Worlds, the world above the ground and the world below the ground. The Capital City name means two worlds. There are two throne rooms in the Palace. One thrown room is above ground and the other is below ground. Some of the Races the Orcs prefer to meet below ground.

Above Ground

The Above Ground Throne room is called God's chamber of illumination. There is an 18-foot diameter silvered light tube that illuminated the entire room with natural light during the day. A dazzle spell cast just above the light tube illuminates the room during night only during special functions. The light tube allows the horde leader to communicate with their god. The Throne itself is encrusted with Amber. The horde lord wears a crown of gold with 18 Red Amber jewels upon it. The floor is tiled by 36" by 36" Obsidian and Flint Tiles that shimmer in the light. The pattern is that of the (give name), diamond formation that Horde Thunder Troops use. On the walls the same obsidian and flint tile work at 12" by 12" depict Horde formations and the symbols of the 18 clans. The depiction of the first breath encircles the light tube. All in Obsidian and Flint. The archways are adorned with heroic scenes from Orcs history. Among the scenes depicted is the first victory of the Horde against the sickness known as the Dwarves.

Below Ground

The Below Ground Throne room is called the Dwelling of the chosen. Magical glow spheres illuminate it. The floor, walls and archways are adorned exactly like those in the above ground throne room. In the center of the ceiling again in Obsidian and Flint tile is the first breath surrounding an 8' circle of amber and ivory.

The capital city is comprised of four cities that over time have been assimilated in what is known as the capital of two worlds. A vast network of Tunnels (Kobolds completed in the year) connect the four cities to each other. It wasn't until that construction began on the above ground road system. The government believed that the dirt roads and trails were enough to supplement the tunnel system. However with more traffic going above ground due to the size of the cargo. The horde minister of roads convinced the council of leaders to create a road system between the 4 cities. Overtime the four cities merged into the city of two worlds. The current population of the city of two worlds is 850,000 Horde and 5000 humans.

The Horde Chief Drang came across a human city to the east of his domain called Ki-ri. This was the western most enclave of the Chindarn. The unusual customs and ways of these humans intrigued Drang. With in five years the horde controlled all of the northern and most of the south western lands once controlled by the humans that called themselves Chindarian. The horde was unable to concur the rest of the Chindarn by the magic society of Chan Lu after an additional two years a truce was made between the horde and the province of Chindarn. The horde allowed the humans to live as workers and servants to the great horde. Over time the humans became the serfs of the horde. The humans or calton as the horde calls them are allowed to perform certain.

The Transition between the two worlds
There is a chamber that goes from the Below Ground Throne Room to the Above Ground Throne room. Within that chamber is a golden Throne that has 18 golden chains upon it. The chains are attached to a lifting device that transports the Horde Chieftain between the two throne rooms.

The Shrines of the Two Worlds
The Horde Deities of power have demanded shrines within the capital of the Two Worlds. Over the vast centuries these Shrines became portals the members of the Horde could pray and speak directly to a specific deity. A member of the horde can bring their petitions to one of the shrines and will have a better chance to have their petition heard.

The Horde of Alquennas

There are currently 21 separate clans in the Horde of Alquennas. Each clan is comprised of either a single goblinoid race or multiple goblinoid races. The Horde Clans of Alquennas are:

Cimmeran Mountains
Hunters of Alquennas
Obsidian Shark (The Ship builders and sailors)
Dark Storm
Fortune (miners and tunnellers)
Cimmerian Path
Dark Riders
Kindred Hand the royal Clan of the Horde
Cimmerian Foot
Crimson Rain
Shade of Crimson
Riders of the Cimmerian Storm
Obsidian Blade
Obsidian Storm
Winds of Crimson Storm
Providers of the Horde
Green Lands
Chosen Fields
Fields of Cimmeran
Dark Stone

There are two other clans that used to be part of the Horde. The first the Clan of the Broken Spear who are considered traitors and any member of the Broken Spear will be killed instantly upon identification. The second clan is the Jet Clan that was shunned for not believing that the Goddess of War was the creator of the Great Horde.

Clan Symbolic Animal

Each clan is symbolized by an animal. The following table entitled Symbolic Animals of the Horde Clan provides the symbolic animal for each clan.

Clan Name Symbolic Animal
Cimmeran Mountains Wargs
Broken Spear Tritons
Hunters of Alquennas Tempest Steed
Obsidian Shark Great Black Shark
Dark Storm Kharkhille
Fortune Desert Worms
Cimmeran Path Horse
Dark Riders Wargs
Kindred Hand Oliphaunt
Cimmerian Foot Basilisks
Crimson Rain Dire Wolf
Shade of Crimson Black Spiders
Riders of the Cimmeran Storm Great Wargs
Obsidian Blade Razor Backs
Obsidian Storm Vultures
Winds of Crimson Storm Hydras
Destiny Cobra
Providers of the Horde Hyenas
Green Lands Giant Hornets
Chosen Fields Giant Mole
Fields of Cimmeran Harpies
Dark Stone Giant Beetles
Symbolic Animals of the Horde Clans

The Military Organization of the Horde Army I

The Horde culture is very rigged and is has a specific cast and class system. This rigged system continues in their military organization. The Table entitled The Military Organization of the Horde Army provides the organizational names and their human translation including those of Modern U.S. Military ranks and grades.

Horde Description Human Translation to Modern Day Military
Cetar (Citizen) Any True citizen with basic training from dad or mom. Roughly 1 to 2 years old of age
Betar (One to Be Trained) Vocational training by parents and masters
Gar (Warrior) One who has completed basic unit training
Hind (Soldier) A Warrior that has worked with a unit that he has been assigned to for one lunar cycle and is now painfully aware that team work is important. US military PFC
Hind-Ra (Soldier of Honor) US military Army Corporal
Leader of a Claw US military Army Squad Leader (sergeant)
Leader of a Finger US military Army Platoon sergeant
Finger Leader of Honor US military Army Second Lieutenant
Leader of a Fist US military Army First Lieutenant
Fist leader of Honor US military Army First Lieutenant with special training
Leader of a Vise US military Army Captain
Leader of a Hand US military Army Major
Leader of a Rinton US military Army Lieutenant Colonel
Leader of a Denton US military Army Colonel
Leader of a Grand Force US military Army Brigadier General (1 Star)
Leader of Hands of a Grand Force US military Army Major General (2 Stars)
Clan Military Leader US military Army Lieutenant General (3 Stars)
Clan Military Chief US military Army General (4 Stars), there are only four Clan Military Chiefs
Master of War US military General of the Army (5 Stars), there are two Masters of War: one for land and one for the Ocean
The Military Organization of the Horde Army

The Military Organization of the Horde Army II

The Horde Army is very well organized. The following is a break down of the unit strengths.

Nomenclature Description Number of Soldiers
Claw Consists of five archers or ten infantry or ten Warg Riders or five war chariots or ten Sappers Special usually 5 to 15
Finger Consists of one claw of Archers, one claw of infantry, one claw of Warg riders, and one Finger leader 26
Fist Consists three fingers and a Fist leader 76
Vise Consists of two Fists 152
Hand Consists of two Vise, one Claw of Sappers, two healers, two mages, one priests or shamans (acting as political officers as well as religious councils) 1 claw of scouts (mounted or un-mounted) and a Hand commander with a claw of staff 340
Rinton Consists of two hands and a claw of Section staff and a Rinton commander 687
Denton Consists of four Rinton, two fingers of support warriors, and a claw of staff and a Denton commander 2807
Grand Force Consists of four Denton, two fingers of support warriors (staff) and a Grand Force Leader 11281
Hands of a Grand Force Consists of two Grand Forces and a Finger of support staff and a Hand of a Grand Force Leader 22587
Army of the Hand Consists of four hands of a Grand Force and a claw of Section staff and a Clan Military Leader 90364

It should be noted that the common unit of the Horde is the Hand. Patrol strengths are usually a minimum of a hand. Even the Spear of the Broken Spear will utilize the Hand as the common unit size in actions. It is unusual for horde numbers to vary from the above in military actions. It is extremely rare that an individual Orc or member of a horde military unit will be by themselves.

One additional historical note:
When Dur-Rok became the Horde Chieftain he had organized four army of the hand to assault the capital city of Azin within 20 days of taking office. He was going to end hostilities one way or the other.

Whatever providence, magick, or divine favor that prevented that assault on Azin, the Alliance was lucky. The Capital city of Azin would have been taken at a great cost of lives on all sides.

The Military Organization of the Horde Navy

The Horde Navy is as organized as the Horde army. Below is the organization of the Horde Fleets.

Nomenclature Description of the Naval Force Number of Ships
Spear Consists of two light fast patrol or message ships 2 ships
Harpoon Consists of three ships, with one ship a fast message ship 3 ships
Pack Consists of three Harpoons and one Spears 11 ships
Hunting Pack Consists of three Packs and two Spears 37 ships
Siege Pack Consists of three Hunting Packs and four spears 119 ships
Tempest Consists of one Siege Pack of war ships and one Siege Pack of troop ships 238 ships
Grand Pack Consists of two Tempest groups 476 ships
Grand Tempest Consists of 2 Grand Packs and a Pack of message ships 963 ships

The basic or common sea unit of the Horde is the Pack.

As of the first day of the year in TK 1050 the Horde can field 45 Grand Tempests of warships. The Horde Merchant fleet is around half of this number. It is interesting to note that on the same day in TK 1047 the Horde could field only 23 Grand Tempests of warships. This number in TK 1047 is higher than the number during the Fourth War With the Horde.

Horde Relationships with Other Cultures I

The relationships between the Horde and other cultures can be complex at times and at other times be very simplistic to understand. The following are a few of the relationships defined that the Horde has with other cultures.

The Horde and the Trolls
The Horde will trade with trolls, especially the troll witches and troll crafters. The Horde has no desire to interfere with the affairs of any Trolls for the only one that loses is the creature that interfered with the Troll's affairs. On rare occasions the Horde will hire a troll user of magick or troll warrior to perform a task for the Horde. It is rumored that the Horde purchased the services of several Troll warriors just prior the Third War with the Horde to deal with Fyngel Great Elves.

The Horde and Lycanthropes
The Horde has a distrust of Lycanthropes in general. The common belief among the Horde is that lycanthropes change their loyalties as often as they change their forms. The Horde is not above using Lycanthropes as a meal and or food stuffs.

The Horde and the Scorpion Men
The world knows that the Scorpion Men are mercenaries that will fight for the highest bidder. The Horde has purchased the services of thousands of Scorpion Men in their wars OVER the centuries.

The Horde and the Arkons
The Horde will employ Arkon assassins from time to time to kill a leader of one of the enemies of the Horde or to cause chaos among one of their enemies or opponents. In this single endeavor the Horde will hire 100 to 20,000 Arkons to assassinate a single target. In the past the Arkons have been successful in most of these jobs. The legend is that the Horde used Arkons to kill all of the members of House Amord. Beyond that, the Horde has no desire to work with or deal with the Arkons.

The Gods of The Horde Part I

The members of the Horde have more than one religion. However the predominate religion is a pantheon of gods with the Goddess of War being the leader of the Pantheon. The following lists the primary gods in the Horde Pantheon.

Name Description Symbol
The Exalted Woman Leader of the Gods, and Goddess of Creation A Hand
Arrondar God of Warriors and Mate to the Exalted Woman Crossed Sword with a Spear
Re-zan The Daughter of War and war makers. First Daughter of the Exalted Woman Scimitar
Ravex The God of Storms (weather), the sound of the gods and is the first son of the Exalted Woman Cloud with Lightning
Hondaron Keeper of Metals and Minerals within Alquennas Quartz Crystal
Tranwardar The Goddess of the Passageway to Paradise and Travelers Black Bird with red eyes
Ballan The God of Farmers and Animal Keepers Wheat
Talbin-Ra The God of Ore, Stone & Mining Diamond
Orcashan God of the Oceans and all water ways Shark
Blazeden Goddess of Fire and Darkness Flame on a dark background
Tishan God of Artificers and Builders Chisel and Ax
Kisa-Dar Goddess of the hunt and the keeper to the gates of Hectack* Net and spear
Athendran Goddess of Wealth Chain of gold
Grivva Goddess of Hunt and Creator of Animals and twin to Kayla Warg
Kayla Goddess of Land, Air, and Prophecy. She is the twin of Givva and she is the favorite of the Exalted Woman hour glass

*Hectack is the place of torment and suffering that the members of the horde believe that those who fail or disobey the gods or their leaders end up when they die.