Waking Dream Wall Calendars War Fleet War Wargs Warg Bane
Warlock of Storms Warrior's Course City of Water Water Breathing Lizard
Water Master The Water Serpent Water Vine Waterdale
Weaverton Weavertown The Web Plant Westhold
"What to Do With
a Teenage User of Magick"
White Lead White Mountains White Obsidian
Whitesmith Wild Life Plant Wild Spice Willteen Berry
Wind Brann Winds County Library of the Winds The University of Arcane Arts at Winds
Wine Governess or Governor of the Wine Wine Class Ship Wine County
Wiskton City Witches of Endarn Wizard Annex The Wizard's Council Wolf Brigades
Wood Elves Wood of Copper Oak Wood of Silver Oak Woolly
Wraith Class Raider

Waking Dream - A Waking Dream refers to a vision, pre, or post cognition dream that is triggered or not triggered by the character. The term covers all vision and vision- like trances and dreams.
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Wall Calendars - Wall Calendars were first produced in TK 600 in great numbers. In TK 980, the use of block printing replaced the hand drawn calendars in the country of Azin. By TK 1020, most calendars are created using the block print method. The current Calendar is in the Time of Kingdom (TK) format. The average wall calendar is 24 inches wide by 24 inches long. At a cost of 300 P, it is usually a luxury item.
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War Fleet - War Fleet is a naval unit used in the Alliance of Nations to depict a multi-nation navy that consist from 500 to 2,000 ships. The ships of a War Fleet are a mixture of types of ships. A Fleet Adm. usually commands a War Fleet.
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War Wargs - The War Wargs is a Horde Union Military Detachment that is comprised of elite Warg Rider Lancers and Warg Rider Archers. They are usually the cutting edge of the spear point of a Horde Major Attack. They are also used for covert missions.
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Warg Bane - Warg Bane (Magical Element, Air rated MR 43) is believed to have been first cultivated by the First Ones after the appearance of the Wargs many thousands of years ago. The plant is native to Azin and Bryagel. The smell of the plant will force a Warg to make a Willpower check minus 50%. A Great Warg must make a Willpower check minus 25%. Upon a failure, the Warg or Great Warg will reverse their direction and back away from the plant, often at speed. It is theorized that something in the scent triggers a primal fear in the Warg's body. However, to most races, the scent is nondescript and completely neutral.

During the springtime, when the pollen of the plant is floating on the breeze, a Warg or Great Warg will need to make the modified Willpower checks when they are within 300 feet of a Warg Bane Bush. The Warg Bane Bush will grow to three to four feet in height when mature and will be three feet wide.

The plant has had very limited success in being transplanted to other continents. In one case, the first time a bush was transplanted to Fyngel, the bush browned and died. The leaves and berries of the plant are poisonous to most creatures with the notable exception of most Birds, Sky Cats, and Deer.

One can make a pouch of Protection from Wargs by collecting the berries (? lb), the leaves (1 lb.) and garlic. The mixture must then be steeped in boiling white wine for an hour. Then let the mixture cool. Once cooled, strain the mixture and reserve the leftover mash. Soak a piece of leather in it for 24 hours and then form it into a pouch. Take some of the reserved mash and place it in the leather pouch. The pouch will remain affective for two months. It provides the same protection to the wearer as if they were carrying a branch from the live bush.

Materials from the Warg Bush can cost upwards of 150 pennies per pound of material.
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Warlock of Storms - The Warlock of Storms refers to severe storm weather that begins in the part (month) of Storms in the northern hemisphere. The amount of shipwrecks in the northern hemisphere increases by a factor of 20 during this time. Almost all of the shipwrecks are due to bad weather.
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Warrior's Course - The Warrior Course is designed to determine the horse's ability to work as one with its rider through the challenges that a warrior horse faces in battle. The Warrior Course can be run as a stand alone event or part of a Tent Pegging event.
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City of Water - City of Water is the provincial capital of the province of Sapphire Oak in the country of Azin.
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Water Breathing Lizard (Aqua Spirandi Lacerta) (Magical Element, Water and Earth, rated MR 5) - The Water Breathing Lizard is an amphibian reptile that is an excellent swimmer. This 34-inch long creature has webbed feet and sharp teeth. Its gray body is covered with blue and green spots that break up its silhouette both in the water and on land. The Water Breathing Lizard has a deadly venom that it uses to defend itself and to hunt. The venom is a contact poison that does 6 points of FP damage upon contact with the skin and then for every round it inflicts an additional 3 FP of damage. The venom is worth 3 P per quantity. The antidote for the venom costs 6 P per dose and can be found (90%) in stores.
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Water Master - A Water Master is a Water Elementalist user of Magick that is of a rank of grand magus (ML 12) or higher, that wields the Basic Magick Method of Water. They are also known as Water Lords or Water Mistresses (females).
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The Water Serpent - The Water Serpent Constellation is one of the constellations of the South Polar Region of Alquennas. It is comprised of seven stars.
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Water Vine (Magical Element, Water, rated MR 3) - Water Vine was first discovered in the jungles on the edge of the continent of Terla. Every four feet of Water Vine contains 1 pt of potable water stored in it. This plant is a survival plant in the jungles of Terla. Additionally, the membrane that contains the water is itself waterproof. The membrane has been used to fabricate ships and make waterproof containers, tarps, and clothing. Clothing made from this membrane costs 1½ times the normal cost of the clothing item. Unfortunately, the membrane will not take dyes. Hence, all of the items made from the membrane are tan to gray in color.
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Waterdale - Waterdale is a town in the county of Arketton in the province of Kent in the country of Azin.
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Town of Weaverton - Town of Weaverton is one of the towns in the county of Armorose in the province of Kent in the country of Azin.
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Weavertown - Weavertown is a town in the county of Myra in the province of Kent in the country of Azin.
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The Web Plant - The Web Plant (magical materials Water MR 3) got its name from the fibrous and sticky strings between its stalks. The Web Plant grows to a height of 3 feet and can be several hundred feet in width. As the stalks grow, sticky fiber connects one stalk to another. These fibers will entangle small insects and even small rodents. These creatures die and their bodies fall to the ground floor. There at the bottom of the stalks, the creatures are ingested by the plant's orifice. The webbing of the plant is used to bind wounds.

The Web plant is only found in the green areas of continent of Terla and a quantity of the Web Plant costs 500 pennies per daughter (or cutting). A fully established plant costs 1,000 pennies.
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Westhold - Westhold is one of the provinces of the country of Azin.
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"What to Do With a Teenage User of Magick" - "What To Do with a Teenage User of Magick" is a book on training young Users of Magick written by Rygel ath Azin.
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White Lead - White Lead is another name for Tin.
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White Mountains - White Mountains is a province of Azin. The legend states that the White Mountains were created for the Dwarves with great Magick.
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White Obsidian - The rarest of all Obsidians, White obsidian is said to be created by the breath of a sleeping Fire Drake. This translucent to white material does not permit magick, energy, sound or even light to pass through it. It has a MR of 22.
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Whitesmith - Whitesmith a smith that works in metals those are white. These include Tin and not black metals like Iron or Iron alloy.
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Wild Life Plant - Wild Life Plant (magical materials earth MR 3) is one of the most unusual plants known to the realms of Alquennas. The plant itself grows to 12 feet high and 1 to 2 inches thick. A staff made with the Wild Life Plant has the same specifications as a shod staff with only 1/3 the weight of an iron bonded wooden staff. The only problem is that only a white-hot saw or Magick can cut the Wild Life Plant. The plants grow in patches of a few to entire forests. The root of the Wild Life plant mixed in a healing Salve or Potion increases the effectiveness by an additional three Fatigue or one Body point of healing.
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Wild Spice - Wild Spice comes from the continent of Cimmeran. It was introduced to the other nations of Alquennas in TK 1046. It was one of the first gestures of the Horde towards keeping the peace. They began to open up their trade to the members of the Alliance of Nations, The Alquennas Trade Associations, and the Haeflin Alliance. Wild Spice costs 8 P per oz and there are many that will pay that price. It has the sweetness of roasted garlic without the need to roast it. It is magically rated as MR 4; for the magical elements of Fire and Earth. In a magical crafting, one quantity of Wild Spice counts as two quantities of standard materials normally used. Additionally, the use of three quantities of Wild Spice in a warding magical crafting will increase the potency of the ward by 7%.
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Willteen Berry - Willteen (Magical Element, Earth rated at MR 4). This berry plant grows in the temperate climates on most continents on Alquennas. The berries are also known as the Healer's Berries because of their ability to reduce pain.

A Healer would take one quantity of Willteen berries, crush them into a paste/mixture with water, and then steep the paste in either cold or hot water for 10 minutes. The resulting tea that is made will relieve most headaches and will double the healing rate of most characters.

Outside the continent of Terla, there is a 20% chance you will find Willteen Berries at a cost of 10 P per pound, 20 P per pint of good wine and 60 P per pint for fine wine made with the Willteen Berry.

The berries of this three-foot high plant are green with white splotches with a black stem. Harvested, the berries are worth 4 P per pound in the countries they grow in and are normally 25 P per pound in countries they are exported to. The Bushes sell for 10 P for seedlings and 60 P for adult bushes. The Berries are rated at 1 NU per pound.
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Wind Brann - Wind Brann (Wind Fire or Air Fire) is one of the foundations of the dwarven Runic Priests and Runic Mages on Alquennas. It is the theory, method, and philosophy of the understanding of the world and how to protect it.
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Winds County - Winds County is one of the counties in the province of Northland in the country of Azin.
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Library of the Winds - Library of Winds is a Greater Library in the City of Winds in the County of Winds in the country of Kenda on the continent of Kenda. It has the largest medical text sections and anatomical sketches section in all of the realms of Alquennas.
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The University of Arcane Arts at Winds - The University of Arcane Arts at Winds is a magical university located in the City of Winds in the County of Winds in the country of Kenda on the continent of Kenda. They specialize in elemental magick, arcane and plant magick.
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Wine - Wine is a drink made from fermented fruit juices. The majority of wine is made from grapes; however, almost any fruit can be turned into a wine. The fermentation process turns the sugar in the fruit into alcohol. The believers of the three religions of the Book that Noah invented wine generally agree upon it. There are varieties of wines and each culture has its own viewpoints on the processes used for making wine.
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Wine Class Ship - Wine Class Ship is a purpose built ship for the carrying of liquid cargo. The ship's distinctive barrel on its side appearance allows for easier loading and off loading of liquid cargo using pumps. The ship entered service in TK 1050 with the Azin merchant fleet.
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Governess or Governor of the Wine - Governess of the Wine or Governor of the Wine is a person that is responsible for overseeing the making and proofing the wines.
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Wine County - Wine is a county in the province of Maderia in the country of Azin.
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Wiskton City - Wiskton City is located in the country of Greater Bryagel.
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Witches of Endarn - The Witches of Endarn or the White Witches of Endarn is an order of white witches that settled on the island of Endarn in TK 300. They belong to the Alliance of Nations and have a specific treaty of alliance with Azin and Kenda.
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Wizard Annex - Wizard Annex is a term from Gregoria that refers to a building or set of buildings in a town or city where a User of Magick can go to study, experiment, and live for a small weekly fee.
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The Wizard's Council - The Wizard's Council is the ruling body of the country of Gregoria.
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Wolf Brigades - Wolf Brigades are Azin brigades from house Tully. There are six Wolf Brigades divided into two divisions with three Wolf brigades in each wolf division. The Southern Wolf Division is comprised of the First, Second and Third Wolf Brigades. The Northern Wolf division is comprised of the Fourth, Fifth and Sixth Wolf Brigades. Each Wolf Brigade is comprised of 4,950 members.
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Wood Elves - Wood is the common folk name used for any enclaves of Half-Blood Elves that contain neither True nor Great Elves. They chose to use this as a way of identifying themselves once they had been "abandoned" during the consolidation of the True Elves and Great Elves into the nations of Fyngel and Bryagel. The four major known Woods in Central Azin are the Silver Oak, the Copper Oak, the Golden Oak, and the Iron Oak. Each is considered a separate province, except for the Iron Oak. The Iron Oak is completely contained within the province of Kent and is overseen personally by the Duchess of Kent.
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Wood of Copper Oak - Wood of Copper Oak is the provincial capital of the province of the Copper Oak in the country of Azin.
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Wood of Silver Oak - Wood of Silver Oak is the provincial capital of the province of the Silver Oak in the country of Azin.
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Woolly - Woolly is the name of a modified Mammoth Class Cargo Ship. The Woolly was designed and built on the Island of Three Sisters. The Island of the Three Sisters is controlled by the country of Azin.
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Wraith Class Raider - The Wraith Class Raider or as it is more commonly known, a Wraith Class Warship, was the primary warship of the Horde during the Fourth War with the Horde.

The ships are believed to have originally been built by the Orc Dark Stone Clan. This new class has started to replace the Tal'Cle Class Warships. The Wraith Class Warships have a distinctive profile, with its Ballista protruding from its bow. The Wraith Class uses both sail and oars to propel the vessel through the seas. The knowledge to properly design and use angled combined with rectangular sails is believed to have come from the Katonnan traitors. This advantage combined with the use of the 30 oar positions per side makes the Wraith Class warship one of the quickest on the seas. In a battle with the Alliance of Nations' Combined Navy, the Wraith class ships outperformed even the Elven made Sea Skimmers.

As of TK 1047, the Wraith Class Ships are being replaced by the Specter Class Warships. Many nations have begun buying Wraith Class ships for the design is still viable and will be for some time.
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