Bailiff Ball Bearings Ballista Barrel
Barrel or Barreller Barrel and Bolt Battalions Battle Flag
Battle Fleet Battle Group Battle Mages Battle Star
Battle to Liberate Coventry Beefalo Beer Beer Garden
Bell Dance The Bell of Lost Souls Bell Tower Belmont
Bercary Berry County Berry Nut Bethel
Betta Black Arum Blade of Endarn Blink
Blood Pass Blue and Silver Company Blue Knight Blue Petite Desert Rose
Blue Saffron Book Calendar Book of Shadows Bradfor
Brann Dans Brann Fjell Brann Kriger Brann Sprekk
Brass Brea Ocean Breadfruit Breddon
Brigades Broadleaf Plantain Brockport Broklyn City
City of Bronze Brook Wood Bryagel Burgee
Burning Mud Burt City Butterfly Dragon Button Down Cloak


Bailiff - Bailiff normally a commoner that judges over common legal issues.
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Ball Bearings - Ball Bearings are devices designed to reduce friction between surfaces and to support axle and radial loads. Ball Bearings are an ancient technology.
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Ballista - A Ballista, or plural ballistae, are devices for throwing or launching projectiles at a target. There are various types of ballista that range in size and shape. This missile weapon normally used bolts of various sizes as their ammunition.
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Barrel - A Barrel is a container for storing dry or wet materials usually made of wood.
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Barrel (2) or Barreller - A Barrel or Barreller is a term to describe a wine class merchant ship or another merchant ship that has been converted to carry liquid cargo only. A 1-Barrel or Barreller ship can hold 1,000 barrels (33 gallon) of liquid cargo; a two can hold 2,000 barrels and so on.
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Barrel and Bolt - The Barrel and Bolt is the name of an inn franchise that started on Kenda. As of TK 1055, there are 67 Barrel and Bolts throughout Alquennas.
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Battalions - Battalions are military units in the human realms with 300-1000 or 3+ companies of members.
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Battle Flag - Battle Flag is a type of flag that human navies use in order for other ships to identify from what nation they are registered. The flag is large 15 feet by 25ft and is usually hung from the tallest mast of a ship of war.
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Battle Fleet - Battle Fleets are naval units in the human realms that consists of 80 to 120 ships or 2 + Battle Groups. The Ships are a mixture of warships, cargo ships and other support ships. A Vice Adm. usually commands a Battle Fleet.
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Battle Group - A Battle Group is a naval unit in the human realms that consists 40 to 60 ships or 2+ squadrons. The ships are a mixture of types for a specific mission or task. A Battle Group is also called a Task Group during peacetime. A Fleet Captain, or a Commodore or Vice Adm. usually commands a battle group.
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Battle Mages - Battle Mages are mages that have been extensively trained in the art of offensive magick. They are warrior mages who have one goal and that goal is to win battles. The Church of the One True God (the primary religion of Azin) was against this and they are still against their use to this day. The creation of the Battle Mages occurred in TK 300 and this decision is still being questioned over 700 years later.

In TK 300 King Arimis Duncan Nari' was facing the complete annihilation of the Human race at the hands of the Horde and their Dark Force Allies made a decision to save his people at what cost or how high the cost has yet to be determined. With a stroke of a quill, he made the creation of the Battle Mages Law.

The following is comprised of passages from King Arimis Duncan Nari' and the royal scribes journals of the events that took place in TK 300.

Third day of the month of Dawn in the Year 300 TK:

"Like translucent bed sheets, the rain comes once more, to work away the mortar of the keep and the surrounding dirt of the land. The advisors said that the rain was finished for a time after yesterday's storm. Once again, their guesswork was wrong. At times, I do not know why I write this journal. I doubt that it will be of any use to those who will come after me.

Whoever said, "it was good to be King" should have been made the Court Jester. My advisors have petitioned to create a defense against rumors of what the Horde and the traitors might be plotting. This means more gold diverted from my people’s needs to another one of my advisors' grand plans. In all fairness, the advisors in the past have had some brilliant plans. The one great plan that sticks in my mind was what David called the shower plan. The first part of the plan called for the building of several windmills to draw water from the ground was brilliant. The second part of that plan called for the building of water carriers. Nothing more than large wine vats with wheels affixed to it and a seat for the driver to control the team of horses. This plan saved my people from hunger and thirst during the years of drought.

I will listen to them. The peace is unbalanced. In the last two months of the war casualty posts have had 4000 names upon them each. In these past few months of peace, the casualties caused by border disputes have claimed nearly half that number. The difference is this time the dead are not soldiers they are families with children. Yes, I suppose I will listen to their plan. What they call the Battle Magus.

I can hear their soggy footsteps approaching my chambers. The time to decide between bread and lance is here."

Later, in the Great Hall of the High King, Arimis Duncan Nari'...

"Forgive me, my Lord and esteemed fellow advisors. However, my colleague here is wrong. He insists all that is needed is a bluff. Spending a few pieces of gold on an illusion that we are building a defense against their unholy alliance will be worthless. They will be able to see through the illusion." Advisor Erich Varga of the western province of Kallon glared at Advisor Philip Darren of Kimmen. Erich continued. "My lord, surely you can see the wisdom of creating this arm of the army. This would greatly increase your ability to defend your people."

The King looked at the power that was gathered in the Great Hall - all of his advisors, all of the regional governors, The Cardinal of Azin and his friend, the Court Mage, here in one place. The King, tired of the cost of war and the cost of peace, began to wonder if it was all worth it.

"My lord? Are you feeling all right?" Cardinal Thomas of Tyree asked.

The King, a little embarrassed, smiled at the Cardinal. In a soft voice, the King spoke. "I am alright." Clearing his throat, the King began again louder so that all in the Great Hall could hear him. "Gentlemen, the hour is late. This debate has gone on since noon and it is almost dawn of the next day. You have all argued, and I do mean argued, your points very well. However, this is not getting us anywhere.

We know that the traitors have sold their loyalties to a Lych and are in league with the Horde. The rumors of this unholy alliance have everyone scared. Something must be done." Taking a deep breath the King turned to the Cardinal. "Your holiness, can the church do anything." The Cardinal, uncomfortable about being put on the spot, took a moment to compose his words carefully. "It is the position of the Church that the Church will be able to withstand any and all aggression from evil."

The King could feel the frustration in his advisor's minds at the comment the Cardinal had just boldly uttered. The King in a serious tone inquired. "My good Cardinal, if the Church can withstand any and all aggressions from evil then why is the Holy Fortress on the Crystal River burning as we talk? From what my engineers tell me, that fortress will be burning for days."

The Cardinal, attempting to remain composed, began. "Your Majesty, as you know it takes seven additional years to train a Warrior Priest once they have completed their initial training. Thus, it could take a total of 10 years to train them. The first ranks will not be ready for two years. The Church did not begin their training when the war began because the Kings of the Great Houses assured the Church that they could deal with the Horde.

The King looked at everyone in the room. "Give me the order to create these Battle Mages! I will sign it into Law. That is, unless the good Cardinal can swear that the Church can and will protect my people from the Horde?" The King commanded. The Cardinal just lowered his head.

The King put his seal to the writ turning it from an idea born out of desperation it into the Law of the Kingdom of Azin.

Sixth day of the month of Dawn in the Year 300 TK:
Rory Mitchell Avery the first son of Duke Avery volunteers to become the first Battle Mage.
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Battle Star - A Battle Star is an award that both Azin and Kenda use to recognize gallant and outstanding performance of a naval ship during wartime.
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Battle to Liberate Coventry - The Battle to Liberate Coventry was in the dead heat of summer of 1043 TK. The Horde garrison was not a match for the Desert Saurians that led the attack upon the city walls. When the first Saurian entered the city, the occupied populace took its revenge on the Horde occupiers.
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Beefalo - A Beefalo is a cross between an Azin Plains Buffalo and a Cow. The Beefalo is hardier than either of its parents' species and are 10% larger. Once natural hybrid Beefalo was discovered with their enhanced traits, they were deliberately bred in northern and western Azin.
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Beer - Beer is considered the realms' oldest prepared, oldest alcoholic and oldest fermented beverage. Every culture on Alquennas has a form of beer within their history. Beer is usually only 4% to 6% alcohol in volumes. Small beers usually have 2½% to 3½% of alcohol in volume. There are many types and versions of beer.
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Beer Garden - A Beer Garden, also known as a Biergarten, is an area outdoors in which beer, spirits, other drinks, and local cuisine are served. A Beer Garden is usually attached to a tavern or to a beer hall. The Beer Garden concept originated in Kenda in the area of Bavaria Kenda. It is an ideal location and environment for commoners and nobles to socialize.
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Bell Dance - A Bell Dance is a category of dance that the elves perform on specific holidays and holy days. The Bell Dances are shared with the Fae and it is thought to help the cousins (elves and the Fae) keep in touch with one another.
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The Bell of Lost Souls - The Bell of Lost souls is an ancient artifact that has great mystical and legendary power. It is said that the Bell is from another realm and was hidden on Alquennas to keep it out of the reaches of the Dark Forces.
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Bell Tower - A Bell Tower is a tower designed to hold one or more bells or a carillon of bells.
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Belmont - Belmont is a large village north of the city of the city of Kallon in the province of Kallon in the country of Azin.
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Bercary - A bercary is a term used to describe a sheep farm.
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Berry County - Berry County is one of the counties of the province of Kallon in the country of Azin.
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Berry Nut - Berry Nut gets in name from its flavor. The meat of the Berry Nut tastes like blueberries. This hard shell nut grows from semi-arid to temperate areas. The ½ inch nutshell protects a tan colored nutmeat that is tasty and is highly nutritious rated at 4 NU per pound. The average Berry Nut tree will grow up to 6 feet tall and 3 to 4 feet wide. The average Berry Nut tree will produce 8 pounds of nuts a year. One can find Berry Nuts in most (90%) grocers at a cost of ½P per pound of unshelled nuts. The nuts can be made into a butter that will keep for several months if kept in a dry area. Berry Nut butter cost ¾P per pound. Berry Nuts are also used in combination with other nuts and fruits in Elven camping foods.
Berry Nut Products
ProductQuantityNuCost in Pennies
Fresh Nuts1 lbs4½ P
Berry Nut Butter1 lbs.5¾ P
Roasted Nuts1 lbs.31 P

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Bethel - Bethel is the county capital of the county of Myra in the province of Kent in the country of Azin.
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Betta - Betta is the deity who warns the doomed of disasters. The figure of the Harbinger is usually recognized by the distinctive cloak clasp of a stone with a large crack through its center. The Croaker, or Doom Bringer as the deity is also known, may appear as either male or female and can do nothing to prevent or deter the disaster to come. Betta only warns in order to save as many as possible. Woe betide those who do not heed that warning.
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Black Arum (Magical Element, Fire and Earth, rated MR 4) - This burgundy colored leaf like flower protects a slender black appendage. The scent given off from this plant smells like rotten flesh. This has given the plant its other name of Ghoul Flower. If the black appendage is harvested and dried, and then ground into a powder, it can be used to create a natural barrier vs. undead. An undead character will need to make a willpower AR% -33% to cross a line drawn from the powder. If the appendage is enchanted before grinding, the warding effect is increased. An undead character will need to make a Willpower AR% roll -45% to cross a line of the enchanted powder of the Black Arum.
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Blade of Endarn - The Blade of Endarn is a Skipjack Class ship that joined the Endarn Navy in TK 1051.
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Blink - Blink is a term used by User of Magick and Psions. It describes the ability to teleport short to long distances at the blink of an eye.
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Blood Pass - The gateway to Dresden was held by the Clan of the Broken Spear during the Fourth War With the Horde. When the AON decided to retake Dresden the task fell to the Saurian: Dragon Kin of Azin to take Pass. The Saurians needed to keep the Horde Troops busy in the pass while other forces attacked Dresden. The Saurian: Dragon Kin took the Pass at a high cost. This is why it is now known as Blood Pass.
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Blue and Silver Company - The Blue and Silver Company are elite Great Elven warriors of Bryagel. Their duty is to protect their country and to assist the continent of Bryagel in times of need.
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Blue Knight - The Blue Knight is the enforcer of the court of the Black Queen.
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Blue Petite Desert Rose - The Blue Petite Desert Rose (Magical Element, All rated MR 3) is a rare beauty that hails from Terla where it can be found on the edges of the Ariddia. Legend states that if a person that is crying in sadness smells the Blue Petite Desert Rose, they will forget what caused them to cry in the first place.

If one gives a single long stem Blue Petite Desert Rose to another, it is a sign of absolute devotion of the giver to the recipient. For this reason, fathers have been known to give single long stem Blue Petite Desert Roses to their children after they are born. The late King of Azin, Darius Nari' gave each of his children a single long stem Blue Petite Desert Rose upon their births. It is said but unconfirmed that Rene’ Nari' has kept up with this tradition.

Legend has it that if one enchants the blossoms of 13 Blue Petite Desert Roses, places them into a container of enchanted rosewater made from White Roses and then steeps the mixture; the resulting elixir if taken can reverse any spell or flaw that has forced the recipient to forget. It has been used successfully as a cure for amnesia victims.

The blossoms of the Blue Petite Desert Rose cost 240 P per quantity outside of Terla. A single long stem Blue Petite Desert Rose costs 600 P per outside of Terla.
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Blue Saffron - In the mystical land of Hindra, the Saffron Crocus plant gives the realms of Alquennas one of its major sources for the much-sought spice Saffron. An island 75 miles southeast of Hindra named Derna is known for growing the rarest forms of Saffron.
Of the types grown there, the rarest is the Blue Crocus. This plant yields what is known as Blue Saffron. This expensive spice costs 1040 P per ounce. The Blue Crocus plant and the Blue Saffron derived from it are natural deterrents to Hydras, Wargs, and Kharkhilles. They need to make a Willpower AR% roll -50% when they get within 25 feet of a Blue Crocus plant or two ounces of Blue Saffron. If they fail the willpower AR% roll they will flee in terror. If they make the willpower AR% roll, all of their actions while in the area are reduced by 33%.
Blue Saffron is useable in Warding magick. One quantity of Blue Saffron is worth seven quantities of materials in Warding magick or a device of warding. Blue Saffron increases the duration of Warding spells fourfold and increases the power of the warding spell by 33%. Blue Saffron is magically rated at MR 3; magical element Fire and Earth. In TK 1050, three score Blue Crocus plants were exported from the Hindran Island of Derna to the province of Kent in the country of Azin.
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Book Calendar - A Book Calendar is a calendar set in a book. Each month (part) page has a blank corresponding page used to write and keep notes. A Book Calendar will normally be used by the person running the day-to-day operations of a household or business of military clerk. They cost 450 P for a parchment book calendar, 250 p for a linen rag paper version, and 1,500 P for vellum Book Calendar.
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Book of Shadows - A Book of Shadows is a collection of information including recipes, training and training techniques, rituals, spells and other information believed important for an individual witch or a coven. The book is copied by hand thus passing it along from one generation to the next.

Each generation continues to include additional information to the Book of Shadows. As information is added to the Book of Shadows, the book will evolve and become personalized to the current generation that is using it. The book is comprised of enchanted paper or parchment. The covers of the book are inscribed with sigils that the witch or witches enchant. Once enchanted the only ones that can see the Book of Shadows of other witches. The Book of Shadow acts as a learning Aid (10% to research rolls) and research aid.

The Book of Shadows is a great resource for historical information as the witch or witches that will add their historical accounts to events in the Book of Shadows. For additional information please refer to "The Book of Additional Magick" By Mystic Station Designs, LLC.
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Town of Bradfor - Town of Bradfor is one of the towns located in the county of Armorose in the province of Kent in the country of Azin.
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Brann Dans - Brann Dans is the dwarven Fire Dance. This dance is performed when a new forge, foundry, or smelter is started.
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Brann Fjell - Brann Fjell (Fire Mountain) is a seamount that is located South West of the Continent of Kenda. It is a dormant volcano that there is no record of ever reputing. It is unusual that it has a dwarven name as there is no record of the dwarves discovering the seamount. Brann Fjell rises four thousand feet from the surface of the water. There is a legend that this is the birthplace of the race of firebirds known as the phoenix. The last recorded phoenix sighting was on the arm of the daughter of the Duchess of Kent. This event occurred at the Harvest Festival in Kent in TK 1051.
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Brann Kriger - Brann Kriger translates to Fire Warrior. Since the Fourth War with the Horde, the Dwarves have used Brann Kriger to stop advancing Horde troops. They were conceived from the Brann Sprekk method of mining rock.
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Brann Sprekk - Brann Sprekk is a Dwarven process for excavating stone by a method of heating up the rock with fire and then rapidly quenching the fire with cold or very cold water.
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Brass - Brass (MR 4, Element Fire) has been known since ancient times. Brass is a copper zinc alloy. Zinc was unknown to the ancient world. Brass was produced by melting Copper and Calamine together. Calamine is a zinc ore usually containing two different zinc minerals. It was not until the 18th century that scientists discovered that Calamine contained two separate minerals. Calamine received its name from where it was mined.

Brass is a yellow color that is muted but is similar to the color of gold. However, it is distinguishable enough that one can tell the difference with the eye. Due to its color, Brass has been used for ornamentation, decoration, and even coating for coins. It is commonly used in this fashion even today.

Brass has been confused with many bronze alloys throughout history. It has a lower melting point than either copper or zinc. Brass is not ferromagnetic. It will not produce a spark. The usefulness of Brass in many ancient to modern day devices for its properties is endless.

In the Living World of Alquennas, Alchemists and Users of Magick use Brass. It is used for everything from coated hinges for cabinet doors that hold explosive compounds to tools and components made completely of Brass. Brass is 150 P per pound.
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Brea Ocean - Please see Oceans.
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Breadfruit - Breadfruit is a fruit found is tropic and sub tropic regions of Alquennas. The name comes from the texture and taste of the cooked meat of the Breadfruit. It is a member of the Mulberry family. The trees can grow to a height of 85 feet tall and will bear up to 200 or more fruits per season. This makes it one of the highest yielding food plants. This does vary from region to region, with the major variable being the amount of moisture the tree gets during the growing season. For the Breadfruit, there are three growing seasons a year. All parts of the Breadfruit Tree will yield a milky juice (Latex) that is used to caulk boats. Breadfruit trees have been exported successfully to all tropical and sub tropical regions of Alquennas. The average size of the fruit of a Breadfruit tree is 3 lbs that yield 4 NU per pound. One can find a Breadfruit in market about 70% of the time. The only exception is during the wintertime. The cost of the fruit of a Breadfruit is 1/2 P per pound.
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Breddon - Breddon is the name of both the Alquennas deity of Time and a planet in the Gallison solar system. The deity is also the Keeper of the history of Alquennas. Known also as the Librarian and the Keeper of Knowledge, this deity can appear as both male and female. The symbols most used to represent Breddon are those of a scroll, hourglass, or waterclock.
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Brigades - A brigade is a military unit in the human realms. A Brigade can comprise of around 2,000 to 5,000 members.
      Azin Brigades are normally comprised of 4,5000 members
      Kenda Brigades are normally comprised of 2,500 members
      Moshven Brigades are normally comprised of 3,200 members
      Dresden Brigades are normally comprised of 4,600 members
      Lords Brigades are normally comprised of 5,000 members
      Katonnan Brigades are normally comprised of 4,700 members

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Broadleaf Plantain - Broadleaf Plantain (Magical Element Earth and Fire MR 4), also known as Greater Plantain or Healer's Plantain, is one of the world's most abundant medicinal plants and is found on every continent except the Northern Shield and the Southern Shield. One has a 90% chance to find it in the wild or a 100% chance to find it in a shop at a cost of 5 lbs. for ½ P. Making one quantity into a mixture and applying it to a wound prevents infection and doubles the normal healing rate for all wound types. When used to cover a wound, the leaves make an excellent bandage that will prevent infection. It is used to reduce rashes and skin allergic reactions. The leaves can be eaten raw or they can be made into a stew. They are nutritious and are rated at 4 NU per pound.
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Brockport - Brockport is the provincial capital of the province of Westhold in the country of Azin.
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Broklyn City - Broklyn City is in the county of Wine in the province of Maderia in the country of Azin.
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City of Bronze - City of Bronze is the provincial capital of the province of Tin Oak in the country of Azin.
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Brook Wood - Brook Wood is a town that is southwest of the city of Arketton in the province of Kent in the country of Azin. It has a population of 8,000 inhabitants comprised of Humans, Elves, Haeflins and Dwarves.
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Bryagel - Bryagel is the name of one of the 12 declared continents of Alquennas. Additionally, it is one of the names of the countries on that continent. For additional information, please see the World Atlas.
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Burgee - Burgee is a small flag that is displayed on ships that identify what company or organization they belong to. The Burgee flies under their Ensign. It should be noted that some ATA (Alquennas Trade Association) vessels only fly their Burgee and do not fly an Ensign at all.
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Burning Mud - Burning Mud is a flammable mix of substances that will affix to any surface. When lit, it inflicts 10 points of energy damage and every round will inflict another 15 points of energy damage. A single quantity (4 oz.) will burn without the need for additional fuel for 30 minutes. Anything flammable that comes in contact with the fire of the burning mud will be engulfed. The Burning Mud costs 25 P per quantity.
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Burt City - Burt City is one of the cities in the county of Armorose in the province of Kent in the country of Azin.
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Butterfly Dragon - A Butterfly Dragon is a flying insect that can be found in the temperate zones of Alquennas. Its appearance is that of an 8-inch brown to red dragon (14 inches with the tail) with colorful butterfly wings. It is a pollinator of many varieties of plant life and hunts insects and small creatures that feed upon most crops. It considers Corn Worms and Corn Bugs delicacies.
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Button Down Cloak - The Button Down Cloak is an invention of Kenda. This item of clothing has arms like a shirt, with the two flaps of the cloak being closed by a series of buttons.
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