Create a Character

For The Living World of Alquennas


Acknowledgements

Introduction

Section1
What Materials You Will Need
Section2
Available Character Races
Section3
Highest Starting Social Class
Section4
Starting Age
Section5
Horoscope
Section6
Supplementary Skill for All Characters
Section7
Special Ability Table
Section8
Optional Attributes and Option Rules
Section9
Additional Character Background information
Section10
Additional Materials
Section11
Additional Questions


Acknowledgements

Alquennas is a copyright 1993…2007 of Kory M. Kaese with permission granted to Mystic Station Designs, LLC to use. Alquennas and materials relating to Alquennas copyright 1993…2007 of Kory M. Kaese with permission granted to Mystic Station Designs, LLC to use.

Chivalry & Sorcery: The Rebirth, SkillSkape, Percentile Pair, Crit Die and Marakush are Trademarks owned by Brittannia Games Designs Ltd. Creature Bestiary is a trademark owned by Maple Leaf Games Ltd.. Chivalry & Sorcery Light, Knights Companion, Armouresr Companion, Elves Companions and Dwarves Companion are trademarks jointly owned by Brittannia Game Designs Ltd and Maple Leaf Games Ltd. The Brittannia Games Design Logo is a registered trademark of Brittannia Game Designs Ltd. The Maple Leaf Lol is copyright 1998 Karen MacNeil of Red Slap Creatives and is a trademark owned by Maple Leaf Games Ltd.
All of the characters and places described in this document are fictitious and any resemblance to actual persons, living or dead, is purely co-incidental. All rights reserved. No part of this publication may be reproduced, stores in a retrieval system or transmitted in any form or by any means, electronic or otherwise without prior written permission of the publishers and the copyright owner except for the purpose of review. This document is for personal use only. All right reserved under US and international Copyright conventions.
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Introduction

Welcome to the Living World Character Creation document. The planet’s name of the Living World is called Alquennas. This Alquennas web site provides valuable descriptions and information for players wishing to run in Living World events.
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Section One: What Materials Will You Need for the Living World?

A player in the Chivalry & Sorcery™ Living World will need the following materials:
a) Chivalry & Sorcery: The Rebirth Rule books
b) If the player wishes to play a Dwarf, they will need the Dwarves’ Companion
c) If the player wishes to play an Elf, they will need the Elves’ Companion
d) 3 D10 dice, a writing tool, and paper

All of the above books are available from Mystic Station Designs, LLC at www.mysticstation.com or check your local gaming store. If your local game store is currently not carrying these materials, you can refer them to www.mysticstation.com.

The Character Creation Methods for a Chivalry & Sorcery™ Living World Character are either the Random Roll Method or 150-point Heroic Method.
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Section Two: Available Character Races in the Living World

Chivalry & Sorcery has always been rich with diverse, complex, and exciting races. The Living World of Chivalry & Sorcery is no different. The current character races available to players are:

        Human        Elves        Dwarves        Haeflins

Please note that Player Characters cannot be lycanthropes, vampires, trolls, or members of the Horde.
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Section Three: Highest Starting Social Class of a Living World Character

The highest social classes for a starting character are:
Human - Son or Daughter of a Bannerette
Elf - Wood Elves (or as the Elves Companion lists them: Half-Bloods), no Great Elves or True Elves
Dwarf - Clan Dwarves only, no royal or noble Dwarves
Haeflins - Son or Daughter of a Language Trader

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Section Four: Starting Age of a Living World Character

The oldest a starting character can be is equal to 25 human years. Use the rules in the Chivalry & Sorcery: Volume 1: Core Rules to determine the age factor and use table 4.1 Racial Age Comparison to convert the Race Chosen.
Human AgeElven AgeDwarven AgeHaeflins Age
13151413
14171615
15191817
16252020
17352523
18503025
19553327
20603629
21653933
22704236
23754537
24804839
25855341
Table 4.1 - Racial Age Comparison

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Section Five: The Living World Horoscope

Use the following table to substitute the horoscope table in the Core Rule Books
Horoscope for the Living World
1D100 Sign Favored Skills & Benefits Dates
01-08% The Ram Combat; Arts & Entertainment (55-89) Preparing -20 to Dawn-19
09-16% The Bull Athletic; Scientific Lore (90-124) Dawn-20 to Awakening-19
17-24% The Twins Crafts; Thievery (125-159) Awakening-20 to Blossom-19
25-32% The Crab Crafts’ Art & Entertainment (160-194) Blossom-20 to Frolic-19
33-40% The Lion Combat; Outdoors (195-229) Frolic-20 to Harvest Beginning 19
41-48% The Maiden Lore; Materia Magica (230-264) Harvest Beginning to Light-18
49-56% The Scales Lore; Perception (265-299) Light-19 to Kingdom-18
57-64% The Scorpion Combat, Materia Magica (300-334) Kingdom-19 to Harvest End-18
65-72% The Archer Agricultural; Seafaring (335-370) Harvest End-19 To Storms 18
73-80% The Sea Goat Charisma; Materia Magica (371-406) Storms 19 to Frost 19
81-88% The Water Bearer Charisma; Scientific Lore (407-19) Frost-20 to Slumber-19
89-96% The Fish Crafts; Materia Medicina (20-54) Slumber-20 To Preparing-19
97-100% User can select any birth sign from above.

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Section Six: Supplementary Skill for All Characters in the Living World

The World of Alquennas has gone through many hardships. One such hardship was the famine caused by the Horde. Due to a worldwide crisis several centuries ago, every character will have basic knowledge in one of the agricultural skills. Unless the character is a son or daughter of a landless knight or a minor noble, this option does not include Viniculture. The character receives this basic knowledge of their agricultural skill as a background skill at no cost. It is not a Tertiary Skill.
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Section Seven: Special Ability Table for the Living World

Section 7A - Psionic Sensitivities
Section 7B - Racial Affinity
Section 7C - Other Blood
Section 7D - Psionic Abilities


Substitute the special ability table found in Chivalry & Sorcery: Core Rules Volume 1 with table 5.1 Living World Special Abilities. Unless indicated use the descriptions for the special abilities that are in Chivalry & Sorcery: Volume 1: Core Rules.
1D100 Special Ability/Talent Point Cost Comments
01-02%Ambidextrous-10 
03-04%Berserker Rage-10 
05-09%Born with an aptitude for a skillRRO 
10%Psionic SensitivitiesRROGo to Section 7A
11-15%Enhanced Sight-5 
16-18%Extra Magical Spells-10 
19%Extraordinary BeautyRRO 
20%Extraordinary Potential -10 
21-24%Racial Affinity-5Go to section 7B
25-27%Other Blood-5Roll on Section 7C1
28%Healing PowersRRO 
29%Herculean StrengthRRO 
30%Highly Resistant to DiseaseRRO 
31%Highly Resistant to MagickRRO 
32%Highly Resistant to PoisonRRO 
33%Incredibly LuckyRRO (w) 
34-36%Incredibly StrongRRO 
37-41%Keen hearing-3 
42-46%Light sleeper-5 
47-51%Low Metabolic RateRRO 
52%Naturally Charismatic-5 
53-56%Night Vision-7 
57-59%Psionic AbilityRROGo to section 7D
60%Primitive Talent Magical PowersRRO 
61-65%Resistant to Disease-5 
66-70%Resistant to Magick-10 
71-75%Resistant to Poison-5 
76-80%Scholarship- 5 
81-82%Sense Auras-7 
83-84%Sense Good & Evil-5 
85-86%Shape Shifting-7 to -212 
87-89%Speak with Animals-7 (w) 
90-91%Superbly ConditionedRRO 
92-94%Unerring Sense of Direction-5 
95%Very PersuasiveRRO 
96-100%Well Conditioned-10 
RRO – Random Roll Only
1Only human characters are affected by the Other blood special ability
2For further information see Chapter 2 Volume 1 Special Abilities & Defects, Table 2.1- Animal Types
Table 7.1 - Living World Special Abilities

Section 7A - Psionic Sensitivities

Psionic Sensitivities are primitive psionic talents that the character possesses. The willpower of the character is used as the TSC% for the Psionic Sensitivities. Roll on Table 7A.1 to determine which Sensitivities the character has.
Psionic Sensitivities
1D100Psionic Sensitivities
01-20%Premonition
21-40%Sense the truth
41-60%Sense other minds
61-70%Commune with animals
71-99%True Sight
100%Roll twice the character has two Sensitivities
Table 7A.1 - Psionic Sensitivities

Premonition
The character has the uncontrolled ability to see events that happen in the future. The Game Master controls the frequency of the premonitions. They will usually occur during times of stress or while the character is under duress.

Sense Truth
The Character has the ability to sense if someone is telling the truth or not. To determine if someone is telling the truth or not the player with the affinity will roll against his/her Willpower skill minus the targets PSF in Willpower.

Sense other minds
The character has the ability to sense others by their minds. To determine if the character can sense a mind in the area (the area is 1 square mile). The player with the affinity will roll against his/her Willpower skill minus the targets PSF in Willpower.

Commune with animals
The character has the ability to commune with animals. This ability will allow the character to view the world through the eyes of animals and get images from the animals. There is no verbal communications. The Character rolls against his/her willpower roll – the PSF% of the creatures1 willpower.

1This can be found in either Chivalry & Sorcery: The Rebirth Volume 1: Gamemasters Companion, or the Chivalry & Sorcery Creatures Bestiary. Other creatures can be found in the Game Master’s Toolkit for Chivalry & Sorcery and look for more creatures in the SkillSkape Creatures Book coming out from Mystic Station Designs, LLC

True Sight
The character can see through any normal or magical obstacle(s). The character has the ability to see past obstacles like a wall, magical illusion, rock, etc. The Character rolls against his/her willpower minus the PSF% of the caster if the character is attempting to sense past or through an illusion. The character rills against his/her willpower minus the following materials modifiers:

Material modifiers for True Sight
Material Mod Material Mod
Iron-52%Water 1 to 5 feet deep-27%
Steel-63%Water 6 to 10 feet deep-35%
Dwarven Steel-74%Water 11 to 20 feet deep-43%
Lead-63%Water 21-40 feet deep-52%
Gold-5%Water 41-100 feet deep-63%
Silver-5%Water 101 + feet deep-74%
Dwarven Silver-9%1 to 5 feet of rock-3%
Copper-9%6 to 10 feet of rock-5%
Bronze-15%11 to 20 feet of rock-9%
Electrum-5%21 to 40 feet of rock-27%
Lodestone-35%41 to 100 feet of rock-43%
Tin-27%101 + feet of rock-63%
Zinc-27%Stone Wall 1-3 feet thick-3%
Wooden door (pine)-15%Stone wall 3.x to 6 foot thick-9%
Wooden door (oak)-5%Stone Wall 6.x + thick-27%
Wooden Door (oak) reinforced by Iron-27%  
Table 7A.2 is from SkillSkape Psionics
Table 7A.2 - Material Modifiers for True Sight


There are costs to using Psionic Affinities. The use of the mind is similar to using your muscles - it takes time and it takes energy. Table 7A.3 shows the fatigue (FP) cost and the AP cost of the Psionic Sensitivities
Psionic Affinity Costs
Willpower
PSF
AP
Cost
FP
Cost
1-25%37
26-45%26
46-60%24
61-70%12
75%11
Table 7A.3 - Psionic Affinity Costs

Section 7B - Racial Affinity

Some characters have affinities with other races. For an unknown reason, the character is able to get along very well with another race. Roll on Table 7.3 Racial Affinity to see with which race the character has the Affinity. Please note if the same race is rolled the character can either roll again or choose to gain the extra 10% to his/her own race.

Racial Infinity Table
1D100 Race Description
01-20%ElvesThe Character has an Affinity with Elves. The character enjoys a 10% bonus to any Charismatic skills checks with Elves
21-40%DwarvesThe Character has an Affinity with Dwarves. The character enjoys a 10% bonus to any Charismatic skills checks with Dwarves
41-60%HaeflinsThe Character has an Affinity with Haeflins. The character enjoys a 10% bonus to any Charismatic skills checks with Haeflins.
61-70%CentaursThe Character has an Affinity with Centaurs. The character enjoys a 10% bonus to any Charismatic skills checks with Centaurs
71-99%HordeThe Character has an Affinity with the Horde. The character enjoys a 10% bonus to any Charismatic skills checks with Horde. Please note: If other players witness this, then the player will suffer a 10% to 20% penalty on charismatic skill checks with those characters.
100%HumansThe Character has an Affinity with Humans. The character enjoys a 10% bonus to any Charismatic skills checks with Humans
Table 7B.1 - Racial Affinity

Section 7C - Other Blood

In the Living World, humans are the only race capable of breeding with another race to produce offspring. In turn, the racially mixed offspring can reproduce with either humans or the race of their non-human parent. The offspring of such pairings will share some of the characteristics of their non-human parent. Roll on Table 7C.1 to determine the race of the parent. Once the race of the parent has been determined roll on the table indicated.

Other Blood Table
1D100 Race Comments
01-35%ElvenRoll on Table 7C.2 to determine the traits
36-67%DwarvenRoll on Table 7C.3 to determine the traits
68-89%HaeflinsRoll on Table 7C.4 to determine the traits
90-100%OrcishRoll on Table 7C.5 to determine the traits
Table 7C.1 - Other Blood Table


Elven Blood Table
1D100 Elven Percentage Effects on Character
01-66%1/8 ElvenThe character possesses Night Vision and some of the physical appearance of an elf.
67-85%¼ ElvenThe character possesses Night Vision, Enhanced Sight and will have some of the physical appearance of an elf.
86-94%½ ElvenThe character possesses Night Vision, Enhanced Sight & will have physical appearance of a very plain looking elf. The character’s appearance must be a min of a 12
95-100%¾ ElvenThe character possesses Night Vision, Enhanced Sight & will have physical appearance of an elf. The Character’s appearance must be a min of 14. In addition, treat the agility attribute for this character as if this character were an elf.
Table 7C.2 - Elven Blood

Being of mixed blood with one of the parents Elven and the other Human the character will have a penalty of -10% with any dealings with Wood Elves, until he/she has proven himself/herself to the Wood Elves. True and Great Elves will not even acknowledge the character’s presence unless it is to curse at him/her.

Dwarven Blood Table
1D100 Dwarven Percentage Effects on Character
01-76%1/8 DwarvenThe character possesses Night Vision
77-85%¼ DwarvenThe character possesses Night Vision & Sense Direction
86-94%½ DwarvenThe character possesses Night Vision, Sense Direction and + 2 to constitution
95-100%¾ DwarvenThe character possesses Night Vision Sense Direction and + 2 to constitution. Use the physical Dwarven creation method found in the Dwarves’ Companion
Table 7C.3 - Dwarven Blood


Haeflin Blood Table
1D100 Haeflin Percentage Effects on Character
01-76%1/8 HaeflinThe character receives -1 DF to learn any language except Draconic
77-85%¼ HaeflinThe character receives -1 DF to learn any two languages except Draconic
86-94%½ HaeflinThe character receives -1 DF to learn any two languages except Draconic and his height and weight factor are reduced by 2
95-100%¾ HaeflinUse the Haeflin physical Haeflin creation method found later in this document to create the Haeflins physical appearance. The character receives the Haeflin ability with the sling and with learning languages
Table 7C.4 - Haeflin Blood


Horde Blood Table
1D100 Orcish Percentage Effects on Character
01-76%1/8 OrcishThe Character has Perfect Memory, The character suffers a -1 to appearance. The Character has perfect Memory and partial genetic memory roll on Table 7C.5a for 1 additional skills
77-85%¼ OrcishThe Character has perfect Memory and partial genetic memory roll on Table 7C.5a for 2 additional skills. The Character has a -2 to Appearance and a -1 to Bardic Voice.
86-94%½ Orcish 1Use the C&S: The Rebirth Rules to create an Orc. Reduce the Character’s Strength by 1. The Character has perfect Memory and partial genetic memory roll on Table 7C.5a for 3 additional skills. The Character has a -3 to Appearance and a -2 to Bardic Voice
95-100%¾ Orcish 1Use the C&S: The Rebirth Rules to create an Orc. The Character has perfect Memory and partial genetic memory roll on Table 7C.5a for 4 additional skills
1 These characters will be mistaken for Orcs or half Orcs. The PC can roll again on this Table if the player wishes.
Table 7C.5 - Horde Blood


All of the Goblinoid races are members of the Horde. The races of the Horde are the enemies of every other race that lives on the world. Currently players of the Living World of Alquennas are currently not permitted to play characters of the Horde. If a player, rolls either ½ or ¾ Orc the player needs to roll again on Table 7.1C or they can choose to take the ¼ Orcish percent in Table 7C.5

Genetic Memory Skills
1D100 Level(s) and Skill
01-10%2 Levels in Short Sword
11-20%2 levels in short bow
21-30%2 levels in Knife & Dagger fighting
31-40%2 levels in Mace and Hammer combat
41-50%2 levels in leatherworking
51-60%2 levels in fashioning Arrow Heads
61-70%2 levels in Whips
71-80%2 Levels in foundry and Smelting
81-90%2 levels in Bowery & fletching
91-95%2 Levels in Axes
96-99%2 levels in Leadership
100%3 levels in Slashing Swords
Table 7C.5a - Genetic Memory Skills


SECTION 7D - Psionic Abilities in the Living World

Unless the character chooses a Psionic vocation, the character will have a psionic wild talent. This needs to be discussed with a Game Master, before an event starts. If the character chooses to take a Psionic vocation, please refer to the Psionics for SkillSkape book.
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Section Eight: Optional Attributes and Optional Rules for the Living World

Chivalry & Sorcery: The Rebirth offers players and Game Masters the use of optional attributes and optional rules. The Living World uses the option attributes and some of the optional rules.

Optional Attributes:

Chivalry & Sorcery provides Optional Attributes for Game Masters and Players to use if they wish. These attributes can be found in Chivalry & Sorcery: The Rebirth Volume 3: Gamemasters Companion. The use of these attributes is allowed in the Living World. The Attributes are:

Natural Charisma (NCR):
Natural Charisma (NCR) can be used to replace the secondary attribute in any Charisma skill

Dexterity (DEX):
Dexterity (DEX) is eye-hand coordination where Agility is the entire body’s coordination. This means that not every skill can use DEX to replace Agility. The following list is a list of skills where DEX can be exchanged for the AGIL attribute:

Veterinary SurgeryHorse ArcheryGem Cutting
Veterinary MedicineKnife & Dagger FightingGlass-Blowing & Glazing
Acting: VentriloquismNetGold & Silversmithing
Calligraphy & IlluminationSlingsChandler
Drums (musical instruments)Throwing KnivesLeatherworking & Tanning
Flutes (musical instruments)Throwing ObjectsPaper & ink Making
Strings (musical instruments)WhipsPerfumery
Painting & SketchingBowery & FletchingSeal Making, Engraving & Coinage
SculptingCarpenterSigned Communications
Sleight of HandCartwright + WheelwrightFirst Aid
ArcheryClothes: Sewing. Embroidering, KnittingChirurgery
BoloClothes: TailoringShip’s Carpenter
Fighting StavesCloth Making: DyingPicking Locks
Hurling AxesCloth Making: Spinning & WeavingPicking Purses
Hurling JavelinsFashioning Arrow Heads


Absolute Strength Rating (ASR):
Please note that the player may have the character use either the ASR or the STR value to determine his/her character’s STR bonus in their character’s weapon but not both.

Luck:
Luck is just that - a character’s luck. Since Luck is used to create several of the optional attributes, Mystic Station Design, LLC has opted to include it as an attribute in its own right.

Ferocity (FER):
Ferocity is an optional Attribute to determine if the character resists being demoralized

OPTIONAL RULES:
Critical Hits
The Living World uses Critical Hits in Combat.

Open Ended Critical Hit
The Living World uses a modified version of the Open-Ended Critical Hit. The Table CH1 determines the amount of Open-Ended Critical Hits based upon the attacking character’s PSF in a weapon.

Open-Ended Critical Rolls Based on Attacking Characters PSF in the Weapon
PSF in Weapon 1-25% 26-45% 46-60% 61-70% 71-80% 81-90% 91-100% 101-110% 111-120% 121%+
Number of open ended Crit Rolls 1 2 3 4 5 6 7 8 9 10


Continue to create your character using the Chivalry & Sorcery rulebooks. If you wish to create a Haeflin character, download the Haeflin creation document from www.mysticstation.com.
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Section Nine: Additional Character Background information

Player Characters in the Living World can be from different countries from different continents. Characters can choose one of the following countries to come from.
Human
Country: Azin
Continent: Cellenda
Own Language: Kingdom
Ruler: High King Rene’

Country: The Highlands of Alquennas*
Continent: Cellenda
Own Language: Kingdom or Kandinavi
Ruler: Eric Thoran

Country: Terralen
Continent: Terla
Own Language: Aerronna
Ruler: Sultan Namir (Swift Cat) Kel

Country: Moshven
Continent: Cellenda
Own Language: Kingdom
Ruler: The Merchant Prince Richard Conners

Dwarves
Country: Kingdom of the Forked Mountains*
Continent: Cellenda
Own Language: Dwarven
Ruler:  

Country: Low Kingdom of the White Mountains*
Continent: Cellenda
Own Language: Dwarven
Ruler: Ganit (defender)

Country: Stone's Rising
Continent: Mednadda
Own Language: Dwarven
Ruler: Garren Gerik (Guardian Swords and Riches)

Elves
Country: Low Kingdom of the Golden wood*
Continent: Cellenda
Own Language: Elven
Ruler: Jandar

Country: Low Kingdom of the Silver Oak Forest*
Continent: Cellenda
Own Language: Elven
Ruler: Roghnall (Wise and Powerful)

Country: Low Kingdom of Stone Oak*
Continent: Cellenda
Own Language: Elven
Ruler: Ellime’

Haeflins
Country: City of Dawn
Continent: Mednadda
Own Language: Haeflin and Trade Tongue (common)
Ruler: Needle

Country: The City of Koalh located
Continent: Cellenda
Own Language: Haeflin and Trade Tongue (common)
Ruler: Lord Mayor Lanna Kar

Country: The Country of Currerria
Continent: Vitaninnia
Own Language: Haeflin and Trade Tongue (common)
Ruler: Revelin Dar

* Are lower Kingdoms that have sworn fealty to the Kingdom of Azin and recognize King Rene’s Rule as High King.

There will be additional background information on the countries of Alquennas in the near future. Keep checking the Mystic Station Design, LLC Website for updates and additional files.
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Section Ten: Additional Materials for the Living World

The following list contains additional materials that will enhance a player’s experience in the Living World and are available from Mystic Station Design, LLC. These items are not required to play in the Living World.

Online Documents
There are several documents that are available on the Living World site that can be freely downloaded at www.mysticstation.com. Follow the links to the Living World resources. Please remember to re-visit this section for updated documents.

Products
The following Chivalry & Sorcery and SkillSkape products have been designed with the player and Game Master of Chivalry & Sorcery in mind. These products are not required to play in the Living World but they will enhance your play of Chivalry & Sorcery and in the Living World.

Stock No. Description Retail Price
BGD-3000 Dwarves’ Companion $15.95
  This supplement allows one to create in depth Dwarven characters based of the legends of old. This is a guide to create several types of Dwarves in the worlds of chivalry & sorcery.  
BGD-3100 Elves’ Companion $15.95
  This supplement allows one to create in depth Elven characters based of the legends of old.  
MSD-9300 The Game Master’s Toolkit for Chivalry & Sorcery: The Rebirth volume one electronic $14.95
  The Game Master’s Toolkit for Chivalry & Sorcery contains a collection of utilities for the Chivalry & Sorcery Game Master. That include several time saving items and teaching aids for the game master to use with new players. The Game Master’s Toolkit contains additional magical items, Kingdom demographics, and siege weapon statistics for use in Chivalry & Sorcery and much more.  
MSD-9310 The Game Master’s Toolkit for Chivalry & Sorcery: The Rebirth volume two electronic $14.95
  Continuing its tradition of essential tools for the Game Master volume two includes additional matrixes and items Game Masters. have asked for to assist them in running and creating games for Chivalry & Sorcery. Included in volume two are additional learning aids to help the Game Master teach and run characters.  
MSD-9315 The Game Master’s Toolkit for Chivalry & Sorcery: The Rebirth volume three electronic $14.95
  The Third Volume in the Game Master’s Toolkit for Chivalry & Sorcery: The Rebirth continues the tradition of tools and utilities to assist the Chivalry & Sorcery Game Master create, run and manage adventures and campaigns.  
MSD-9320 The Game Master’s Toolkit for Chivalry & Sorcery: The Rebirth volume four electronic $14.95
  The fourth volume of the GMTK includes enhanced character sheets, vocation and master skill lists. In addition the GMTK volume 4 there are additional father’s vocations, additional special abilities and much more.  
MSD-9305 Character Sheets for Chivalry & Sorcery: The Rebirth $2.50
  The Character sheets for Chivalry & Sorcery: The Rebirth has been designed to accommodate all vocations within Chivalry & Sorcery: The Rebirth. It will not and does not matter if you are a user of Magick, a Knight or priest or an adventurer. The Character sheets will work for your vocation.  
MSD-9400 Book of Vocations, Spells and Skills volume one for Chivalry & Sorcery: The Rebirth $11.95
  The Book of Vocations, Spells and Skills is a collection of new vocations, skills and spells for Chivalry & Sorcery: The Rebirth with over 90 new vocations, more skills and spells to assist both the game master and the player of Chivalry & Sorcery: The Rebirth  
MSD-9410 Book of Vocation, Spells and Skills Volume two for Chivalry & Sorcery: The Rebirth $11.95
  The Book of Vocations, Spells and Skills continues with new additional vocations, additional magick including new Modes, Basic Magick Arcane and additional spells for the Methods of Air, Earth, Fire Water, Illusion, Divination, Wards, and command magick. The book continues with additional skills from perception skills to Animal, Craft, Art & Entertainment and lore skills  
MSD-9415 Book of Vocations, Spells and Skill Volume three for Chivalry & Sorcery: The Rebirth $12.95
  This volume of the Book of Vocations, Spells and Skills will contain basic magick Illusions, additional magical vocations including; the Symbolist magus vocation, vocations for woman characters in the medieval era, additional skills, the enhanced skill and much more  
MSD-9910 The Book of Items for Chivalry & Sorcery Volume one $6.95
  The Book of Items contain usual and unusual, magical and non-magical items that can flow very easily into any adventure setting and campaign world.  
MSD-9800 Chivalry & Sorcery Players Pack volume one $3.50
  The Players Pack has been designed from the request of our players. They requested items that are in the GMTK volume one and GMTK volume two combined with the character sheets. The C&S Players Pack contains 2 Enhanced Character sheets, 2 Experience Matrixes, 2 Combat Matrixes, 2 Mount Character Sheets, 1 Master Skill List and 1 Master Vocation List  
MSD-9805 Chivalry & Sorcery Players Pack volume two: Magical Matrixes and Magical Worksheets $3.50
  As the name implies the second volume of the Chivalry & Sorcery Player’s Pack has the player of a user of magick use and learn the magick system easier. In addition, it assists in keeping track of the magical characters’ history, items and goals.  
MSD-C1000 The Great Cats Book for SkillSkape Volume one $5.95
  This is the first volume in the Great Cats creature book for the SkillSkape system. We present to you the Great cats of the modern and prehistoric world, from Tigers to Smilodon. Introduce the great hunters to your game world. Each cat is detailed which will allow a game master to place any of the cats into his/her world or be able to customize the cat to fit a specific niche or need.  
MSD-9500 Creatures SkillSkape Volume one $24.95
  Flowing from the pages are rich detailed creatures to populate your game world, usual and unusual creatures those that are friend, those that are foe and those that are just looking for a meal. The rich detail provided with each creature allows a game master to place them into his or her world with ease. In addition several creatures provide templates to allow a game master to customize the creatures to his or he needs with in their world.  
MSD-PSI1 Psionics for SkillSkape $15.95
  The power of the mind unleashed in your SkillSkape adventure and or campaign world.  
MSD-PSI2 Psionics for SkillSkape Worksheets $1.00
  The Psionic worksheet for SkillSkape integrates seamlessly with any SkillSkape character sheet, including Chivalry & Sorcery. The Worksheet allows one to manage their psionic character easier.  
MSD-9605 The Library of Spells for Chivalry & Sorcery: The Rebirth $19.95
  Over 500 additional spells are provided to increase a player’s and Game Master’s magical experience in game.  

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Section Eleven: Additional Questions

If you have any questions about the Living World of Chivalry & Sorcery, of if you have questions about Chivalry & Sorcery in general, please feel free to contact us at:
E-mail: mysticstation@mysticstation.com
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