a) | Chivalry & Sorcery: The Rebirth Rule books |
b) | If the player wishes to play a Dwarf, they will need the Dwarves’ Companion |
c) | If the player wishes to play an Elf, they will need the Elves’ Companion |
d) | 3 D10 dice, a writing tool, and paper |
Human | - | Son or Daughter of a Bannerette |
Elf | - | Wood Elves (or as the Elves Companion lists them: Half-Bloods), no Great Elves or True Elves |
Dwarf | - | Clan Dwarves only, no royal or noble Dwarves |
Haeflins | - | Son or Daughter of a Language Trader |
Human Age | Elven Age | Dwarven Age | Haeflins Age |
13 | 15 | 14 | 13 |
14 | 17 | 16 | 15 |
15 | 19 | 18 | 17 |
16 | 25 | 20 | 20 |
17 | 35 | 25 | 23 |
18 | 50 | 30 | 25 |
19 | 55 | 33 | 27 |
20 | 60 | 36 | 29 |
21 | 65 | 39 | 33 |
22 | 70 | 42 | 36 |
23 | 75 | 45 | 37 |
24 | 80 | 48 | 39 |
25 | 85 | 53 | 41 |
Table 4.1 - Racial Age Comparison |
Horoscope for the Living World | |||
1D100 | Sign | Favored Skills & Benefits | Dates |
01-08% | The Ram | Combat; Arts & Entertainment | (55-89) Preparing -20 to Dawn-19 |
09-16% | The Bull | Athletic; Scientific Lore | (90-124) Dawn-20 to Awakening-19 |
17-24% | The Twins | Crafts; Thievery | (125-159) Awakening-20 to Blossom-19 |
25-32% | The Crab | Crafts’ Art & Entertainment | (160-194) Blossom-20 to Frolic-19 |
33-40% | The Lion | Combat; Outdoors | (195-229) Frolic-20 to Harvest Beginning 19 |
41-48% | The Maiden | Lore; Materia Magica | (230-264) Harvest Beginning to Light-18 |
49-56% | The Scales | Lore; Perception | (265-299) Light-19 to Kingdom-18 |
57-64% | The Scorpion | Combat, Materia Magica | (300-334) Kingdom-19 to Harvest End-18 |
65-72% | The Archer | Agricultural; Seafaring | (335-370) Harvest End-19 To Storms 18 |
73-80% | The Sea Goat | Charisma; Materia Magica | (371-406) Storms 19 to Frost 19 |
81-88% | The Water Bearer | Charisma; Scientific Lore | (407-19) Frost-20 to Slumber-19 |
89-96% | The Fish | Crafts; Materia Medicina | (20-54) Slumber-20 To Preparing-19 |
97-100% | User can select any birth sign from above. |
1D100 | Special Ability/Talent | Point Cost | Comments |
01-02% | Ambidextrous | -10 | |
03-04% | Berserker Rage | -10 | |
05-09% | Born with an aptitude for a skill | RRO | |
10% | Psionic Sensitivities | RRO | Go to Section 7A |
11-15% | Enhanced Sight | -5 | |
16-18% | Extra Magical Spells | -10 | |
19% | Extraordinary Beauty | RRO | |
20% | Extraordinary Potential | -10 | |
21-24% | Racial Affinity | -5 | Go to section 7B |
25-27% | Other Blood | -5 | Roll on Section 7C1 |
28% | Healing Powers | RRO | |
29% | Herculean Strength | RRO | |
30% | Highly Resistant to Disease | RRO | |
31% | Highly Resistant to Magick | RRO | |
32% | Highly Resistant to Poison | RRO | |
33% | Incredibly Lucky | RRO (w) | |
34-36% | Incredibly Strong | RRO | |
37-41% | Keen hearing | -3 | |
42-46% | Light sleeper | -5 | |
47-51% | Low Metabolic Rate | RRO | |
52% | Naturally Charismatic | -5 | |
53-56% | Night Vision | -7 | |
57-59% | Psionic Ability | RRO | Go to section 7D |
60% | Primitive Talent Magical Powers | RRO | |
61-65% | Resistant to Disease | -5 | |
66-70% | Resistant to Magick | -10 | |
71-75% | Resistant to Poison | -5 | |
76-80% | Scholarship | - 5 | |
81-82% | Sense Auras | -7 | |
83-84% | Sense Good & Evil | -5 | |
85-86% | Shape Shifting | -7 to -212 | |
87-89% | Speak with Animals | -7 (w) | |
90-91% | Superbly Conditioned | RRO | |
92-94% | Unerring Sense of Direction | -5 | |
95% | Very Persuasive | RRO | |
96-100% | Well Conditioned | -10 | |
RRO – Random Roll Only 1Only human characters are affected by the Other blood special ability 2For further information see Chapter 2 Volume 1 Special Abilities & Defects, Table 2.1- Animal Types |
|||
Table 7.1 - Living World Special Abilities |
Psionic Sensitivities | |
1D100 | Psionic Sensitivities |
01-20% | Premonition |
21-40% | Sense the truth |
41-60% | Sense other minds |
61-70% | Commune with animals |
71-99% | True Sight |
100% | Roll twice the character has two Sensitivities |
Table 7A.1 - Psionic Sensitivities |
Material modifiers for True Sight | |||
Material | Mod | Material | Mod |
Iron | -52% | Water 1 to 5 feet deep | -27% |
Steel | -63% | Water 6 to 10 feet deep | -35% |
Dwarven Steel | -74% | Water 11 to 20 feet deep | -43% |
Lead | -63% | Water 21-40 feet deep | -52% |
Gold | -5% | Water 41-100 feet deep | -63% |
Silver | -5% | Water 101 + feet deep | -74% |
Dwarven Silver | -9% | 1 to 5 feet of rock | -3% |
Copper | -9% | 6 to 10 feet of rock | -5% |
Bronze | -15% | 11 to 20 feet of rock | -9% |
Electrum | -5% | 21 to 40 feet of rock | -27% |
Lodestone | -35% | 41 to 100 feet of rock | -43% |
Tin | -27% | 101 + feet of rock | -63% |
Zinc | -27% | Stone Wall 1-3 feet thick | -3% |
Wooden door (pine) | -15% | Stone wall 3.x to 6 foot thick | -9% |
Wooden door (oak) | -5% | Stone Wall 6.x + thick | -27% |
Wooden Door (oak) reinforced by Iron | -27% | ||
Table 7A.2 is from SkillSkape Psionics | |||
Table 7A.2 - Material Modifiers for True Sight |
Psionic Affinity Costs | ||
Willpower PSF |
AP Cost |
FP Cost |
1-25% | 3 | 7 |
26-45% | 2 | 6 |
46-60% | 2 | 4 |
61-70% | 1 | 2 |
75% | 1 | 1 |
Table 7A.3 - Psionic Affinity Costs |
Racial Infinity Table | ||
1D100 | Race | Description |
01-20% | Elves | The Character has an Affinity with Elves. The character enjoys a 10% bonus to any Charismatic skills checks with Elves |
21-40% | Dwarves | The Character has an Affinity with Dwarves. The character enjoys a 10% bonus to any Charismatic skills checks with Dwarves |
41-60% | Haeflins | The Character has an Affinity with Haeflins. The character enjoys a 10% bonus to any Charismatic skills checks with Haeflins. |
61-70% | Centaurs | The Character has an Affinity with Centaurs. The character enjoys a 10% bonus to any Charismatic skills checks with Centaurs |
71-99% | Horde | The Character has an Affinity with the Horde. The character enjoys a 10% bonus to any Charismatic skills checks with Horde. Please note: If other players witness this, then the player will suffer a 10% to 20% penalty on charismatic skill checks with those characters. |
100% | Humans | The Character has an Affinity with Humans. The character enjoys a 10% bonus to any Charismatic skills checks with Humans |
Table 7B.1 - Racial Affinity |
Other Blood Table | ||
1D100 | Race | Comments |
01-35% | Elven | Roll on Table 7C.2 to determine the traits |
36-67% | Dwarven | Roll on Table 7C.3 to determine the traits |
68-89% | Haeflins | Roll on Table 7C.4 to determine the traits |
90-100% | Orcish | Roll on Table 7C.5 to determine the traits |
Table 7C.1 - Other Blood Table |
Elven Blood Table | ||
1D100 | Elven Percentage | Effects on Character |
01-66% | 1/8 Elven | The character possesses Night Vision and some of the physical appearance of an elf. |
67-85% | ¼ Elven | The character possesses Night Vision, Enhanced Sight and will have some of the physical appearance of an elf. |
86-94% | ½ Elven | The character possesses Night Vision, Enhanced Sight & will have physical appearance of a very plain looking elf. The character’s appearance must be a min of a 12 |
95-100% | ¾ Elven | The character possesses Night Vision, Enhanced Sight & will have physical appearance of an elf. The Character’s appearance must be a min of 14. In addition, treat the agility attribute for this character as if this character were an elf. |
Table 7C.2 - Elven Blood |
Dwarven Blood Table | ||
1D100 | Dwarven Percentage | Effects on Character |
01-76% | 1/8 Dwarven | The character possesses Night Vision |
77-85% | ¼ Dwarven | The character possesses Night Vision & Sense Direction |
86-94% | ½ Dwarven | The character possesses Night Vision, Sense Direction and + 2 to constitution |
95-100% | ¾ Dwarven | The character possesses Night Vision Sense Direction and + 2 to constitution. Use the physical Dwarven creation method found in the Dwarves’ Companion |
Table 7C.3 - Dwarven Blood |
Haeflin Blood Table | ||
1D100 | Haeflin Percentage | Effects on Character |
01-76% | 1/8 Haeflin | The character receives -1 DF to learn any language except Draconic |
77-85% | ¼ Haeflin | The character receives -1 DF to learn any two languages except Draconic |
86-94% | ½ Haeflin | The character receives -1 DF to learn any two languages except Draconic and his height and weight factor are reduced by 2 |
95-100% | ¾ Haeflin | Use the Haeflin physical Haeflin creation method found later in this document to create the Haeflins physical appearance. The character receives the Haeflin ability with the sling and with learning languages |
Table 7C.4 - Haeflin Blood |
Horde Blood Table | ||
1D100 | Orcish Percentage | Effects on Character |
01-76% | 1/8 Orcish | The Character has Perfect Memory, The character suffers a -1 to appearance. The Character has perfect Memory and partial genetic memory roll on Table 7C.5a for 1 additional skills |
77-85% | ¼ Orcish | The Character has perfect Memory and partial genetic memory roll on Table 7C.5a for 2 additional skills. The Character has a -2 to Appearance and a -1 to Bardic Voice. |
86-94% | ½ Orcish 1 | Use the C&S: The Rebirth Rules to create an Orc. Reduce the Character’s Strength by 1. The Character has perfect Memory and partial genetic memory roll on Table 7C.5a for 3 additional skills. The Character has a -3 to Appearance and a -2 to Bardic Voice |
95-100% | ¾ Orcish 1 | Use the C&S: The Rebirth Rules to create an Orc. The Character has perfect Memory and partial genetic memory roll on Table 7C.5a for 4 additional skills |
1 These characters will be mistaken for Orcs or half Orcs. The PC can roll again on this Table if the player wishes. | ||
Table 7C.5 - Horde Blood |
Genetic Memory Skills | ||
1D100 | Level(s) and Skill | |
01-10% | 2 Levels in Short Sword | |
11-20% | 2 levels in short bow | |
21-30% | 2 levels in Knife & Dagger fighting | |
31-40% | 2 levels in Mace and Hammer combat | |
41-50% | 2 levels in leatherworking | |
51-60% | 2 levels in fashioning Arrow Heads | |
61-70% | 2 levels in Whips | |
71-80% | 2 Levels in foundry and Smelting | |
81-90% | 2 levels in Bowery & fletching | |
91-95% | 2 Levels in Axes | |
96-99% | 2 levels in Leadership | |
100% | 3 levels in Slashing Swords | |
Table 7C.5a - Genetic Memory Skills |
Veterinary Surgery | Horse Archery | Gem Cutting |
Veterinary Medicine | Knife & Dagger Fighting | Glass-Blowing & Glazing |
Acting: Ventriloquism | Net | Gold & Silversmithing |
Calligraphy & Illumination | Slings | Chandler |
Drums (musical instruments) | Throwing Knives | Leatherworking & Tanning |
Flutes (musical instruments) | Throwing Objects | Paper & ink Making |
Strings (musical instruments) | Whips | Perfumery |
Painting & Sketching | Bowery & Fletching | Seal Making, Engraving & Coinage |
Sculpting | Carpenter | Signed Communications |
Sleight of Hand | Cartwright + Wheelwright | First Aid |
Archery | Clothes: Sewing. Embroidering, Knitting | Chirurgery |
Bolo | Clothes: Tailoring | Ship’s Carpenter |
Fighting Staves | Cloth Making: Dying | Picking Locks |
Hurling Axes | Cloth Making: Spinning & Weaving | Picking Purses |
Hurling Javelins | Fashioning Arrow Heads |
Open-Ended Critical Rolls Based on Attacking Characters PSF in the Weapon | ||||||||||
PSF in Weapon | 1-25% | 26-45% | 46-60% | 61-70% | 71-80% | 81-90% | 91-100% | 101-110% | 111-120% | 121%+ |
Number of open ended Crit Rolls | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
* Are lower Kingdoms that have sworn fealty to the Kingdom of Azin and recognize King Rene’s Rule as High King. |
Stock No. | Description | Retail Price |
BGD-3000 | Dwarves’ Companion | $15.95 |
This supplement allows one to create in depth Dwarven characters based of the legends of old. This is a guide to create several types of Dwarves in the worlds of chivalry & sorcery. | ||
BGD-3100 | Elves’ Companion | $15.95 |
This supplement allows one to create in depth Elven characters based of the legends of old. | ||
MSD-9300 | The Game Master’s Toolkit for Chivalry & Sorcery: The Rebirth volume one electronic | $14.95 |
The Game Master’s Toolkit for Chivalry & Sorcery contains a collection of utilities for the Chivalry & Sorcery Game Master. That include several time saving items and teaching aids for the game master to use with new players. The Game Master’s Toolkit contains additional magical items, Kingdom demographics, and siege weapon statistics for use in Chivalry & Sorcery and much more. | ||
MSD-9310 | The Game Master’s Toolkit for Chivalry & Sorcery: The Rebirth volume two electronic | $14.95 |
Continuing its tradition of essential tools for the Game Master volume two includes additional matrixes and items Game Masters. have asked for to assist them in running and creating games for Chivalry & Sorcery. Included in volume two are additional learning aids to help the Game Master teach and run characters. | ||
MSD-9315 | The Game Master’s Toolkit for Chivalry & Sorcery: The Rebirth volume three electronic | $14.95 |
The Third Volume in the Game Master’s Toolkit for Chivalry & Sorcery: The Rebirth continues the tradition of tools and utilities to assist the Chivalry & Sorcery Game Master create, run and manage adventures and campaigns. | ||
MSD-9320 | The Game Master’s Toolkit for Chivalry & Sorcery: The Rebirth volume four electronic | $14.95 |
The fourth volume of the GMTK includes enhanced character sheets, vocation and master skill lists. In addition the GMTK volume 4 there are additional father’s vocations, additional special abilities and much more. | ||
MSD-9305 | Character Sheets for Chivalry & Sorcery: The Rebirth | $2.50 |
The Character sheets for Chivalry & Sorcery: The Rebirth has been designed to accommodate all vocations within Chivalry & Sorcery: The Rebirth. It will not and does not matter if you are a user of Magick, a Knight or priest or an adventurer. The Character sheets will work for your vocation. | ||
MSD-9400 | Book of Vocations, Spells and Skills volume one for Chivalry & Sorcery: The Rebirth | $11.95 |
The Book of Vocations, Spells and Skills is a collection of new vocations, skills and spells for Chivalry & Sorcery: The Rebirth with over 90 new vocations, more skills and spells to assist both the game master and the player of Chivalry & Sorcery: The Rebirth | ||
MSD-9410 | Book of Vocation, Spells and Skills Volume two for Chivalry & Sorcery: The Rebirth | $11.95 |
The Book of Vocations, Spells and Skills continues with new additional vocations, additional magick including new Modes, Basic Magick Arcane and additional spells for the Methods of Air, Earth, Fire Water, Illusion, Divination, Wards, and command magick. The book continues with additional skills from perception skills to Animal, Craft, Art & Entertainment and lore skills | ||
MSD-9415 | Book of Vocations, Spells and Skill Volume three for Chivalry & Sorcery: The Rebirth | $12.95 |
This volume of the Book of Vocations, Spells and Skills will contain basic magick Illusions, additional magical vocations including; the Symbolist magus vocation, vocations for woman characters in the medieval era, additional skills, the enhanced skill and much more | ||
MSD-9910 | The Book of Items for Chivalry & Sorcery Volume one | $6.95 |
The Book of Items contain usual and unusual, magical and non-magical items that can flow very easily into any adventure setting and campaign world. | ||
MSD-9800 | Chivalry & Sorcery Players Pack volume one | $3.50 |
The Players Pack has been designed from the request of our players. They requested items that are in the GMTK volume one and GMTK volume two combined with the character sheets. The C&S Players Pack contains 2 Enhanced Character sheets, 2 Experience Matrixes, 2 Combat Matrixes, 2 Mount Character Sheets, 1 Master Skill List and 1 Master Vocation List | ||
MSD-9805 | Chivalry & Sorcery Players Pack volume two: Magical Matrixes and Magical Worksheets | $3.50 |
As the name implies the second volume of the Chivalry & Sorcery Player’s Pack has the player of a user of magick use and learn the magick system easier. In addition, it assists in keeping track of the magical characters’ history, items and goals. | ||
MSD-C1000 | The Great Cats Book for SkillSkape Volume one | $5.95 |
This is the first volume in the Great Cats creature book for the SkillSkape system. We present to you the Great cats of the modern and prehistoric world, from Tigers to Smilodon. Introduce the great hunters to your game world. Each cat is detailed which will allow a game master to place any of the cats into his/her world or be able to customize the cat to fit a specific niche or need. | ||
MSD-9500 | Creatures SkillSkape Volume one | $24.95 |
Flowing from the pages are rich detailed creatures to populate your game world, usual and unusual creatures those that are friend, those that are foe and those that are just looking for a meal. The rich detail provided with each creature allows a game master to place them into his or her world with ease. In addition several creatures provide templates to allow a game master to customize the creatures to his or he needs with in their world. | ||
MSD-PSI1 | Psionics for SkillSkape | $15.95 |
The power of the mind unleashed in your SkillSkape adventure and or campaign world. | ||
MSD-PSI2 | Psionics for SkillSkape Worksheets | $1.00 |
The Psionic worksheet for SkillSkape integrates seamlessly with any SkillSkape character sheet, including Chivalry & Sorcery. The Worksheet allows one to manage their psionic character easier. | ||
MSD-9605 | The Library of Spells for Chivalry & Sorcery: The Rebirth | $19.95 |
Over 500 additional spells are provided to increase a player’s and Game Master’s magical experience in game. |