The Provinces of the Country of Azin | ||||
Province Name | Ruler or Ruling Family | Province Arms | Provincial Capital City | City Arms |
Aurora | Tully | City of Lights | ||
Azin | Charles Summers | Azin | ||
Copper Oak | Mia-El ath Copper Oak | The Vale of Copper Oak | ||
Easthold | Thomas Carn | The City of Easthold | ||
Emerald Oak | Qinn La ath Emerald Oak | Emerald City | ||
Forked Mountains | General Abbot Spike | The City Abbey of Katrina | ||
Golden Oak | Jandar | The Wood of Golden Oak | ||
Jet Oak | Rayna La ath Jet Oak | Vale of Light | ||
Kallon | Lioga ath Azin | Kallon | ||
Kent | Ellime' ath Silver Oak | Arketton | ||
Lady's Honor | Michael Thomas | City of Franksten | ||
Maderia | Ellime' ath Silver Oak | Aerial | ||
Northhold | Tooley | Northhold City | ||
Northland | Robert Simpson | The City of North Wood | ||
Ruby Oak | El La ath Ruby Oak | The City of Fire | ||
Sapphire Oak | Reennar ath Sapphire Oak | The City of Water | ||
Seraph | Robert Frost | Trenton | ||
Silver Oak | Ella of ath Silver Oak | The Vale of Silver Oak | ||
Southhold | Erich Varga | Grand Rapids | ||
Southland | Richard Maloy | City of Gates | ||
Tin Oak | Elnar ath Tin Oak | City of Bronze | ||
Wasteland | Rex ath Dragon Kin | City of Saurian | ||
Westhold | Military Governor (Duke) Erich Miles | Brockport | ||
White Mountains | Dolph Terran | Crystal Hall | ||
Brass Oak | Ella ath Brass Oak | Wood of Brass Oak | ||
Bronze Oak | Eldem ath Bronze Oak | Wood of Bronze Oak | ||
Diamond Oak | Queel ath Diamond Oak | Wood of Diamond Oak | ||
Titan Oak | Alco-Quell ath Titan Oak | Wood of Titan Oak | ||
Pearl Oak | Rolla ath Pearl Oak | Wood of Pearl Oak | ||
Electrum Oak | Fle-Quell ath Electrum Oak | Wood of Electrum Oak | ||
Amethyst Oak | Isla-Quell ath Amethyst Oak | Wood of Amethyst Oak | ||
Melanite Oak | Kylee ath Melanite Oak | Wood of Melanite Oak | ||
Amber Oak | Jylen ath Amber Oak | Wood of Amber Oak | ||
Obsidian Oak | Sylia ath Obsidian Oak | Wood of Obsidian Oak | ||
Blue Ridge Mountains | Nigen Stone Cutter | Cerulean City | ||
Steinet Mountains | Anri' Stone Maker | Strong Hold City | ||
Taket Verden Mountains | Quincy targ Stone Wielder | Verden City |
City of Crinthan | City of Marra-Ten | Village of Ri-Han | Village of Riverside |
City of Range | City of Atommen | City of Applican | Village of Forrest View |
City of Near Reach | City of Far Reach | City of Dresdale | Military City of Arin |
Village of Caprican | Village of Han-Yi | Village of Thodues | Village of Elden |
City of Dreams | City of Cravten | Village of Quenn | City of Turmish |
City of Le-gral | City of Cross Roads | Village of Lake's | City of Lake's End |
City of Zullan-Athen | Village of lights | City of Gates | Outpost at the bridge Freedom |
Outpost at the La Nari Bridge |
Symbols of Azin | |
Country Flower: | Red Rose |
Country Wild Flower: | Blue Violet |
Country Tree: | Oak |
Country Plant/ Mushroom: | Algo Root |
Country Land Creature: | Sky Cat |
Country Sea/River Creature: | Orca |
Country Fish: | Flounder (Blue Flounder) |
Country Air Creature: | Eagle (bald) White head |
Country Stone: | Sapphire |
Country Song: | Freedoms Cry (The Lady's Tears) |
Country Nick Name: | Enforcer of Freedom |
Country Beverage: | Darken (Dark Bitter Stout) |
Country Motto: | For Life, For Freedom, For Lady, Never Surrender |
Coat of Arms: |
1st Kent Guards The 1st Kent Guards are comprised of troops from the provincial capital city of Arketton and the surrounding area. |
2nd Kent Guards The 2nd Kent Guards are comprised of troops from the city of Trinity Wells and the surrounding area. |
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3rd Kent Guards The 3rd Kent Guards are comprised of troops from the city of Helena and the surrounding area. |
4th Kent Guards The 4th Kent Guards are comprised of troops from the city of Rosecross and the surrounding Area. |
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5th Kent Guards The 5th Kent Guards are comprised of troops from the city of Quinn and the surrounding Area. |
6th Kent Guards The 6th Kent Guards are comprised of troops from the city of Galway and the surrounding area. |
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7th Kent Guards The 7th Kent Guards are comprised of troop from the city of Bethel and the surrounding area. |
8th Kent Guards The 8th Kent Guards are comprised of troops from the city of Sterling and the surrounding area. |
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The first eight Kent Guards make up the 1st Kent Guard Regiment. |
Avery University of Magick |
Kallon School of Magick |
Erin University of Magick |
Aerial University of Magick |
Kent University of Magick |
Cellenda University of Magick |
The Black Horse Corps | The White Horse Corps | ||
The Grey Horse Corps | The Red Horse Corps | ||
The Blue Horse Corps |
Rider | 1/8 P per day |
Lancer | 1/4 P per day |
Sergeant | 1/2 P per day |
Sergeant Commander | 3/4 P per day |
Column Commander | 1 P per day |
Corps Commander | 1 1/2 P per day |
Father's Vocation | PC's Starting Skills | Social Status |
Sailor Second Class | Mariner, 1 Seamanship Skills, Knife and Dagger Fighting | 10 |
Sailor First Class | Mariner, 2 Seamanship Skills, Knife and Dagger Fighting | 11 |
Junior Chief | Mariner, 2 Seamanship Skills, Knife and Dagger Fighting, and Leadership | 13 |
Senior Chief | Mariner, 3 Seamanship Skills, Knife and Dagger Fighting, 1 Combat Skill and Leadership | 15 |
Ship Officer | Leadership, 4 Seamanship Skills, 1 Combat Skills, and + 1 Skill | 16 |
Ship Commander | Leadership, 4 Seamanship Skills, 1 Combat Skills, Battlefield Tactics, and + 1 Skill | 18 |
Ship Captain | Leadership, 4 Seamanship Skills, 1 Combat Skills, Battlefield Tactics, Diplomacy and Politics, and + 1 Skill | 20 |
Squadron Captain | Leadership, 4 Seamanship Skills, 2 Combat Skills, Battlefield Tactics, Diplomacy and Politics, and + 1 Skill | 28 |
Vice Admiral | Leadership, 4 Seamanship Skills, 3 Combat Skills, Battlefield Tactics, Diplomacy and Politics, and + 1 Skill | 33 |
Admiral | Leadership, 4 Seamanship Skills, 4 Combat Skills, Battlefield Tactics, Diplomacy and Politics, and + 1 Skill | 40 |
Fleet Admiral | Leadership, 4 Seamanship Skills, 5 Combat Skills, Battlefield Tactics, Diplomacy and Politics, and + 1 Skill | 48 |
Grand Admiral | Leadership, 4 Seamanship Skills, 3 Combat Skills, Battlefield Tactics, Diplomacy and Politics, and + 1 Skill | 55 |
All | Any character with the special ability of Sense magical forces will suffer 1 fatigue points of damage per hours that they are in the Wasteland. They will also suffer a -3% to all acts of concentration. |
Priests | All priests' double fatigue costs during any Acts of faith |
Mages | All mages reduce fatigue costs during casting a spell by 1/2. There is an abundance of Mana and it will freely give of its self. |
Priestly Mages | Do not have any modifiers |
Psion | Suffer an additional -3 FP per hour |
Type | Size |
Mana Deposit | Puddle to small pond |
Mana Pool | Small pound to small lake |
Mana Lake | Small Lake to Large Lake (almost a sea) |
Mana Sea | Large lake to a Sea |
Deposit type | Ignition Energy | Energy Released |
Mana Deposit | 30 points of energy | 10 D10 per foot |
Mana Pool | 400 points of energy | 50 D10 per foot |
Mana Lake | 800 points of energy | 500 D10 per foot |
Mana Sea | 1800 points of energy | 1500 D10 per foot |
Type of deposit | Radius of explosion |
Mana Deposit | 3 feet x radius of the deposit |
Mana Pool | 9 feet x radius of the pool |
Mana Lake | 15 feet x radius of the lake |
Mana Sea | 40 feet x diameter of the lake |
Crit Die Result | Successful Concentration TSC% Roll |
01-04 | Normal success |
05-09 | The receiver receives 1.5 the amount of fatigue |
10 | The receiver receives double the amount of fatigue |
Crit Die Result | Unsuccessful Concentration TSC% Roll |
10-08 | Receiver takes 1D10/2 of Damage |
07-06 | Performer and Receiver take 1D10 Damage |
05-04 | Performer and Receiver take 2D10 Damage |
03-02 | Performer and Receiver take 3D10 Damage |
01 | The performer and the receiver die |
Day | Modifier |
Midsummer's | +10% |
Midwinter's | +10% |
The Day of Magick | +40% |
The Day of Magick and Miracles | Special |
The Day of the Savior's Redemption | -10% |
All Saints Day | -10% |
Type of Mana | ||
Type of Mann Storm | Percentage of Occurrence | 1D100 |
Minor Mana Storm | 40% | 01-40% |
Mana Storm | 30% | 41-70% |
Severe Mana Storm | 25% | 71-95% |
Devastating Mana Storm | 5% | 96-100% |
Duration | |||
Crit Die Result | Storm Duration | Crit Die Result | Storm Duration |
01 | 10 minutes | 06 | 4 hours |
02 | 30 minutes | 07 | 6 hours |
03 | 1 hour | 08 | 10 hours |
04 | 1½ hours | 09 | 14 hours |
05 | 2 hours | 10 | 24 hours |
Result | Fatigue | Body | Nu. Value |
01 | 1 | 0 | 0 |
02 | 1 | 0 | 0 |
03 | 1 | 1/8 | 1/16 |
04 | 2 | ¼ | 1/16 |
05 | 2 | 3/8 | 1/8 |
06 | 2 | ½ | 1/8 |
07 | 2 | ½ | 1/8 |
08 | 3 | ½ | 1/8 |
09 | 3 | ¾ | ¼ |
10 | 3 | 1 | ¼ |
Result | Fatigue | Body | Nu. Value |
01 | 4 | 1 | 1/8 |
02 | 4 | 1 | 1/8 |
03 | 5 | 1 1/8 | 1/8 |
04 | 5 | 1¼ | 1/8 |
05 | 5 | 1 3/8 | 1/8 |
06 | 6 | 1½ | 1/8 |
07 | 6 | 1½ | ¼ |
08 | 7 | 1¾ | ¼ |
09 | 7 | 2 | ¼ |
10 | 7 | 2 | ½ |
Result | Fatigue | Body | Nu. Value |
01 | 8 | 1 | ¼ |
02 | 8 | 1½ | ¼ |
03 | 9 | 2 | ¼ |
04 | 10 | 2½ | 1/8 |
05 | 10 | 3 | 1/8 |
06 | 11 | 3 ¼ | 1/8 |
07 | 11 | 3½ | ¼ |
08 | 11 | 3¾ | ¼ |
09 | 12 | 3 | ¾ |
10 | 12 | 4 | 1 |
Result | Fatigue | Body | Nu. Value |
01 | 12 | 4 | 100% |
02 | 15 | 8 | 100% |
03 | 18 | 10 | 100% |
04 | 21 | 12 | 100% |
05 | 23 | 14 | 100% |
06 | 26 | 16 | 100% |
07 | 27 | 17 | 100% |
08 | 28 | 28 | 100% |
09 | 29 | 19 | 100% |
10 | 30 | 20 | 100% |
Land | - | Ones that move on or just above the land |
Air | - | Ones that can fly / glide |
Water | - | Ones that live in the water. |