Kallon - Kallon is the second largest city in Azin. Return to Top |
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Kallon Province - Kallon Province is one of the provinces of the country of Azin. Return to Top |
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The Kallon Engineering University and Work Study - The Kallon Engineering University and Work Study was established in TK 500 to take advantage of the abilities of the Kallon Military Engineering Column who had performed several engineering miracles in the recent previous years.
The Military unit broke into five groups. Each group began to teach students their craft. In TK 560, the Lord Mayor of Kallon had raised enough funds to build the permanent home of the Kallon Engineering University and Work Study. It was decided by the King of Azin to retire half of the Kallon Engineering Column from active military duty to allow them to teach full time. Over the years, the University and its staff have grown. The University is the official training School for all Azin Military Engineering troops as wells as civilian engineers. Return to Top |
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The Kallon School of Magick - The Kallon School of Magick was established in TK 600. It is located one mile east of the city of Kallon. Return to Top |
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"Kan Din Reise Vaere Aldri Slutter" - "Kan Din Reise Vaere Aldri Slutter" is dwarven for "May Your Journey be never ending" Return to Top |
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"Kan Turen Vaere Kort" - "Kan Turen Vaere Kort" is dwarven for "May Your Journey be Short" Return to Top |
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"Kan Turen Bli Hyggelig" - "Kan Turen Bli Hyggelig" is dwarven for "May Your Journey be Pleasant" Return to Top |
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Karol - Karol is a Port City in the Haeflin country of Carwin on the southern coast of the country. Karol is the largest port on the continent of Xendarna. Return to Top |
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Ka' Rusge - Ka' Rusge is a town in the Province of Sabure in the Ariddia region of Terralen. Return to Top |
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Ka' Tal - Ka' Tal is the provincial Capital of the Province of Sabure in the Ariddia region of Terralen. Return to Top |
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Abbey of Katarina - Abbey of Katarina is the provincial capital of the province of the Forked Mountains in the country of Azin. Return to Top |
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Katonnan - Katonnan is one of the eight countries that make up the continent of Mednadda. During the Fourth War with the Horde, the Greater Lych that had proclaimed himself absolute ruler of the country allied Katonnan with the Horde. The Greater Lych promised the Horde 30 million undead soldiers to do their bidding. The Greater Lych resorted in trying to turn his people into the undead army the Greater Lych was stopped by the Alliance of Nations. Currently (TK 1048) the country is rebuilding with a Human Duke leading the nation into an era of light. Return to Top |
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Kavendar - Kavendar is one of the six countries of the continent of Terla. The capital city of the country of Kavendar is called Kavendar City. The country is a Haeflin Duchy currently (TK 1048) ruled by the Duchess Dorrana Canvars. For additional information, please see the World Atlas:Terla. Return to Top |
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Kavendar City - Kavendar City is the Capital of the country of Kavendar on Terla. Return to Top |
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Kavendarian - Kavendarian is a term to describe a citizen or an item or an object from Kavendar. Return to Top |
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Kempa - Kempa is a town in the Province of Sabure in the Ariddia region of Terralen. Return to Top |
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Kemp Salt Fields - Kemp Salt Fields are the largest salt fields on the continent of Terla. Several tons of salt are harvested from these fields weekly. Return to Top |
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Kenda - Kenda is the name of one of the 12 declared continents of Alquennas. It is also the name of one of the countries on the Kenda continent. The council of Dukes rules the country of Kenda. For additional information, please see the World Atlas:Kenda. Return to Top |
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Kenda Dagger - Kenda Dagger is one of two mountain ranges on the continent of Kenda. Return to Top |
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Kenda Sea - Kenda Sea is a sea that is located between Kenda and the Isle of Trista. It is one of the most heavily traveled sea routes in the world. In the center of the Kenda Sea is the Island of Storms. For additional information, please see the World Atlas. Return to Top |
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Kendan - Kendan is a term to describe a citizen of Kenda. The term Kendan is also used for goods and Items from Kenda. Return to Top |
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Kent - Kent is the province of Azin currently ruled by the Duchess of Kent. It borders the Wasteland of Azin to the south, the province of Maderia to the east, the provinces of Aurora and the Forked Mountains to the west and the Azin capitol region to the north. This places the province in the middle providing great opportunities for commerce and acting as a conduit for the exchange of information and ideas. It has also been discovered to be a great mineral storehouse as well.
The province of Kent is ruled by the Duchess Ellime' Ath Silver Oak. The other nobles of Azin call her the Velvet Covered Silver Gauntlet. She was appointed as one of the Constables of Azin. The Duchess' primary philosophy is to maintain balance with the land. She believes that If the land is healthy, so too will be the ones she rules. It has recently become a focal point for much construction due to several great projects taking place within its borders. Return to Top |
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Kent's City - Kent's City is located in the Royalty County in the province of Maderia in the country of Azin. Return to Top |
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The Kent University of Magick - The Kent University of Magick is the newest of all of the Magical Universities of Azin. It was established in TK 1050 in the city of Arketton, which is the provincial capital of the province of Kent. The Duchess of Kent runs the school. Return to Top |
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Kentar Drums - Kentar Drums are Horde Ceremonial Drums used in a wide variety of religious rights and in war. These drums are usually grouped in twos or fours. They require a platform with dozens to hundreds of slaves or Calton to move the platforms. The drums are round in shape and range from 4 feet to 8 feet in diameter. Return to Top |
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Killing Field - A Killing Field is the area between the outer ward wall and the inner wall of a castle. This cleared area allowed the defenders to attack the attackers in safety once the attackers broke through the outer wall. The Killing Field did not provide any cover for the attackers. A Killing Field is also a cleared area around a defensive position that provides an unobstructed view for the defenders to fire missile weapons at an attacking force. The Killing field around most defenses on Alquennas is 1,000 yards. As an example the Killing Field around the city of Dresden in 1,400 yards. This allows the clear unobstructed view for the city defenders to sight in their bolt and stone throwers. Return to Top |
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King's City - King's City is located in the county of Royalty in the province of Maderia in the country of Azin. It was established in TK 1047 by the duchess of Kent in honor of High King Rene' Nari' of Azin. Return to Top |
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Kingdom - Kingdom is the name of the language spoken by the people of Azin and her settlements. It is derived from the language of the Gallison Estralla Empire and as time has passed it has borrowed, taken, and followed into a dark alleys, beaten up other languages and taken words and structure from them. In non-gaming terms, Kingdom is equal to the English language that came from Latin. Return to Top |
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Kirk Icehouse - A Kirk Icehouse is a term used to describe a style of Ice House designed by Rudolf Kirk in TK 739. Kirk discovered that using sawdust, as insulation in an icehouse would keep the ice frozen for a great amount of time. The normal rate of melting was over 500 pounds a day with a non-insulated icehouse. With sawdust, the insulated icehouse the loss of Ice by melting is less than a pound a day, even during the hottest summers of Azin. They are also known simply as Kirks or Rudy's. Return to Top |
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Kirsk County - Kirsk County is one of the counties in the Azin Province of the country of Azin. Return to Top |
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The Kisa Constellation - The Kisa Constellation is one of the constellations of the South Polar Region of Alquennas. It is comprised of 17 stars. Kisa is ancient Kingdom that translates to the word Kitten that was used as a term of endearment to a female, usually a member of ones family. Return to Top |
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The Shrine of KISA-DAR - The Shrine of KISA-DAR is dedicated to the Horde Goddess of the Hunt. She is also the keeper to the Gates of Hell. The underworld is where the souls of the Horde victims and the members of the Horde that have failed the Exalted Woman go. The shrine contains many artifacts. The most prized artifact interred in the Shrine of Kisa-Dar is the Armor of the Dark Lord. The Dark Lord was Kisa-Dar's mate. The goddess Kisa-Dar adored the Dark Lord with all of her power.
Kisa-Dar bargained with Tishan the Horde God of Artificers to create a suite of armor that would protect Her Dark Lord in battle. The armor protected the Dark Lord in many battles. An Elven archer murdered the Dark Lord just after he removed his armor. The armor rests in the place of honor within the shrine waiting for the Dark Lord’s return. Return to Top |
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Kisda - Kisda is one of two countries that make up the Northern Shield of Alquennas. The Northern Shield is the northern most land mass. The North Pole is located on the Northern Shield. For additional information, please see the World Atlas: Northern Shield. Return to Top |
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Kisda Plateau - Kisda Plateau is the location of the capital of the country of Kisda. The city takes its name from the plateau. Return to Top |
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Victor Von Kismetton - Victor Von Kismetton is an emerging strongman from Talis. He is a baron whose county has recovered faster than any other county in the country. He has been asked to join the ruling council of Talis by the other members of Talis. Return to Top |
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The Kite Engineers of Azin - The Kite Engineers of Azin use kites to move objects. Some of the objects are several hundred tons. The Azin Kite Engineers came to be from the Haeflins discovering ancient texts on glyphs from the Gallison Estralla Empire that depicted the builders, and engineers of the Gallison Estralla Empire using kites to move and emplace large objects some weighing over 22000 tons. The Haeflins discovered the glyphs in the Azin summer of TK 1038 in the heart of Terla.
Historical Notes: 49th day of the year TK 1048 The Kite Engineers of Azin announce that they have successfully moved a 500-ton granite obelisk from its quarry in the northern Wasteland to its resting place at the southern gate of the city of Kallon. They accomplished this with only the use of a sledge and their kites. The distance traveled was an amazing 326 miles. This journey took 70 days to complete and three days to erect the obelisk. Please note the obelisk is part of the Azin defensive imitative started in TK 1039. Return to Top |
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Town of Klenton - Town of Klenton is one of the towns in the country of Armorose in the province of Kent in the country of Azin. Return to Top |
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Knee - Knee or Knee-Piece is a term to describe a curved piece of sturdy wood that is used in the construction of the framework of ships. The pieces are normally large trunks of an oak. Return to Top |
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Knight Admiral - A Knight Admiral is the position of the commanding officer of a noble's naval forces. A Knight Admiral may or may not be in charge of the noble's merchant fleet. The term originated in Azin, however many nations use this title, including Kenda, Terralen and many others. Return to Top |
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Knight General - A Knight General is the position of the commanding knight of a noble's land military force. A Knight General may also be a noble's First Knight but does not have to be. The term originated in Azin. However many nations use this title, including Kenda, Terralen, and many others. Return to Top |
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Knight's of the Court - The Knights of the Court is a formal court dance created in Kenda. Return to Top |
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Knightly Orders of Alquennas - There are two knightly orders that have member from all the races and nations of Alquennas. They are the Order of Gallison and the Order of the Moons.
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Knightly Orders of Azin - There are several knightly orders of in Azin. The following list is the list of the officially sanctioned Knightly Orders of Azin that are recognized by the crown in TK 1049.
Note: The list above is about 30% of the active Knightly Orders of Azin. They do not include unaffiliated knights. Return to Top |
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Konung - Konung is the Dwarven Word for High King. Return to Top |
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Korron - Korron is a town in the Province of Sabure in the Ariddia region of Terralen. Return to Top |
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"Krysse Veier" - Krysse Veier is dwarven for Cross Roads. Return to Top |
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"Krysse Veier Alene" - Krysse Veier Alene is dwarven for Cross Roads Traveler. Return to Top |
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Ku - Ku is the PolCan god of War. Return to Top |
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Kurere Anlegg - The Dwarves of the White Mountains discovered the Kurere Anlegg (Cure Plant) at the base of Mount Azin in the Kallon province in TK 950. It has curative powers that changed the way healers dealt with venom and poison victims throughout the realms. The Kurere Anlegg is a plant that thrives well from sub tropic to sub tundra environments. The plant grows from four to five inches a year. It has seven leaves with White and Orange flowers. The flowers of the Kurere Anlegg can be made into a tasty tea.
However, what healers seek are the leaves. If one quantity of the leaves of the Kurere Anlegg plant is taken, ground, placed in water, and steeped for an hour, then a mixture is made that will cure any venom bite from any non-magically enhanced creatures. It will also slow effects from the venom of magical and/or magically enhanced creatures. The same mixture will halt the spread of a poison that has been introduced into a victim and will cure non-magical and non-magically enhanced poisons. If a User of Magick enchants a quantity of Kurere Anlegg leaves and uses it in the same type of mixture, the result will then cure most magical or magically enhanced venoms and poisons as well as non-magical ones. However, even then, Kurere Anlegg will not cure Hydra poisoning. It also will not cure any of the poisons or venoms from any draconic beings whether of the lesser dragons or of the great dragons. Kurere Anlegg is magically rated at MR 3; Magical Element Earth and Fire. It cost ¾P per quantity for the leaves and ½P per quantity for the flower petals. A plant that can be transplanted costs 2P each. Return to Top |
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Kurfun - Kurfun is a town in the Province of Sabure in the Ariddia region of Terralen. Return to Top |