Abyssinia Glassware The Academy of Scholars and Naturalists Account Courier Acre
Justin Edmund Adier Aerial Aerial Engineering and Arts University Aerial University of Magick
Aha Olvar (Rage Plant) Aira Ocean Alaunt Alchemical Byproducts
Alchemical Diamond Alchemical Emerald Alchemical Metals Alchemical Opal
Alchemical Products Alchemical Ruby Alchemical Sapphire Alchemical White Sapphire
Alchemist Alchemy Alchemy Time Alder
Aldous Ale Aleta Ocean Algo Root
Algo Root Poison Algorian Aliek Aliek City
Alima Alima City Alishay Alkahest
Alkymi Alkymimann Alliance of Nations Alquennas
Alquennas Horizon at Sea Level Alquennas Trade Alliance Alquennas World Equestrian Games Anchor Ballista
Kempley Katrina Isis Elizabeth Andor Angela Angled Sails Anima Mundi
The Anvil Aphane Aphanian Apple County
Applican Aqua Fortis Aqua Regis Aqua Vitae
Arcadia City Arch Angel Arch Angel University of Engineering Arctic
Arctic Fox "The Arctic Fox" Arctic Jellyfish Arctic Owl
Arctic Ray Arctic Web Arctic Wolf Argra
Ariddarn The Ariddia The Mounds at Ariddia Ariddia - Kar
Ariddia Province Ariel Ath Draconic Splendor Military City of Arin Arketton
City Library of Arketton Arketton County Armor Stone Armorose
Armorose County Army of the Hand Arrow Class Fast Sloops Arsenic
"Art of the Forge" Assassins Piercing Gauntlet Astronomical Compass Athena County
Atlas Moth Atommen Aurora Library of the People of Aurora
Aventuras Quaerare Avery University of Magick A.W.S. The Axe Men
Azatar Azin Azin Bunting Azin City
Azin County Azin Hero Harbor Azin Imperial Glass Works Azin Master Public Library
Azin Minister of Defense of the Country of Azin Azin Naval Command Structure Azin Province Azin Silver Knights
Azin University of Engineering Wasteland of Azin Azinian Azoth
Azul Village of Azul Lights Realm of the Azul-Valley


Abyssinia Glassware - Abyssinia Glassware, also known as Ocean Glassware, is highly prized for its blue color and for the perfection of its blown glass. Since the new duchess took power, exports of Abyssinia Glassware have been increased by over 20 fold. However, this is still not enough to meet the demands for the Glassware, especially in Moshven, Kenda, and the Horde Union.
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The Academy of Scholars and Naturalists - In the year TK 990, scholars and naturalists, who were living in countries belonging to the Alliance of Nations, formed the Academy of Scholars and Naturalists. The purpose of the Academy was to allow the sharing of information, technology, and ideas among allies. After the Fourth War with the Horde, the Academy of Scholars and Naturalists have continued to share information on various subjects. Some of the areas on which information has been shared are the Reapers and the hunt for the cure for Crimson Fever.
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Account Courier - An Account Courier is a currier that works for the Bank of Alquennas. Their job is to transport documents and currency from one bank to another bank throughout the Realm of Alquennas. They are also the only vocation that does not pay Gate Portal fees. An Account Courier usually does not go through customs, except in the territories controlled by the Horde Union.
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Acre - An acre is a land measurement of 200 feet by 200 feet. All human agricultural measurements of land size will be in acres. There are 644 acres in a square mile.
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Justin Edmund Adier - Justin Edmund Adier is the second son of Count Otto Adair Adier of Azin. Justin is named after his uncle Justin Adar of the Northland. Justin became a Hero of Azin during the liberation of the city of Coventry during the Fourth War with the Horde. Justin holds the rank of Baron and commands the Eagle Brigades of Azin.
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Aerial - Aerial is the capital of the Province of Madeira in Azin.
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Aerial Engineering and Arts University - The Aerial Engineering and Arts University was created after the city of Aerial was cut off from the rest of Azin. Their method of mixing engineering with traditional arts creates engineers that have an eye for esthetics as well as an eye for function. This can be seen in the eighteen bridges that connect the city of Aerial to the outside world. The University is located in the city of Aerial proper.
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Aerial University of Magick - The Aerial University of Magick was established in TK 300 in the city of Aerial in Maderia. The City Council and Mayor agreed that the University was an idea that needed to be made into a reality.
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Aha Olvar (Rage Plant) - Aha Olvar or Aha Olvarn (plural) was discovered by the Great Elves on the continent of Fyngel. The leaves, roots, and flowers of this plant if ingested reduces an individual's inhibitions (-50% to a Willpower AR% roll) and increases their rage (-75% willpower AR% roll). All that is needed for this effect to take place is that an individual ingest a single quantity. The leaves, roots, and flowers of the Aha Olvar are delicious to eat either raw or cooked. The effects last for 2 hours + ½D10 hours. There is no known antidote for the effects of the Aha Olvar. The Aha Olvar is magically rated at MR 3; magical element Earth. Within the continent of Fyngel, one can purchase a quantity of Aha Olvar for ¼P. There is a 95% chance of availability in a shop. Outside the continent of Fyngel, one will pay 5P per quantity and there is a 10% chance of availability in a shop.
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Aira Ocean - Please see Oceans.
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Alaunt - A term used to describe a large dog of the mastiff breed.
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Alchemical Byproducts - Alchemical Byproducts, as the name suggests, are the byproducts of the alchemical process on a material. These byproducts will exchange energy with their surroundings. Therefore, their MR values are low. Mages seek out these Alchemical Byproducts, because of their special magical properties. There is additional information on Alchemical Byproducts that can be found in the upcoming Mystic Station Designs, LLC book entitled "SkillSkape Alchemy".
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Alchemical Diamond - An Alchemical Diamond is the cast off from one of the 12 alchemical processes being performed on diamonds. All Alchemical Diamonds are fully enchanted at MR 0. Depending on which process the diamond was cast off from will determine its special properties.
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Alchemical Emerald - An Alchemical Emerald is the cast off from one of the 12 alchemical processes being performed on emeralds. All Alchemical Emeralds are fully enchanted at MR 0. Depending on which process the emerald was cast off from will determine its special properties.
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Alchemical Metals - When metals are subjected to the 12 alchemical processes, they are called Pure metals or True metals. There are two sets of such metals, the True Sources and the True Alloys.

The True Source Metals are:


True Gold
True Gold is gold that is purified by the 12 alchemical processes. It has an MR of 20.


True Silver
True silver is silver that is purified by the 12 alchemical processes. It has an MR of 20. When used in a weapon, True Silver allows double damage to be done against lycanthropes.


True Tin
True tin is tin that is purified by the 12 alchemical processes. It has an MR of 20.


True Copper
True Copper is copper that is purified by the 12 alchemical processes. It has an MR of 20.


True Lead
True Lead is lead that is purified by the 12 alchemical processes. It has an MR of 22. Any user of magick cannot target True Lead or any object that has been coated or covered by True Lead.


True Iron
True Iron is iron that is purified by the 12 alchemical processes. It has an MR of 20. True Iron takes normal damage from magical weapons and attacks.


True Bismuth
True Bismuth is bismuth that is purified by the 12 alchemical processes. It has an MR of 20.


True Dark Metal
True Dark Metal is dark metal that is purified by the 12 alchemical processes. It has an MR of 20.


True Aluminum
True Aluminum is aluminum that is purified by the 12 alchemical processes. It has an MR of 20.

The True Alloy Metals are:


True Steel
True Steel is steel that is purified by the 12 alchemical processes. It has an MR of 20. True Steel takes normal damage from magical weapons and attacks. Additionally, when used in a weapon, True Steel allows double damage against vampires.


True Bronze
True Bronze is bronze that is purified by the 12 alchemical processes. It has an MR of 20.


True Brass
True Brass is brass that is purified by the 12 alchemical processes. It has an MR of 20.

It is possible to create True Alloys in two ways:
The base metal alloy can be created prior to performing the 12 processes and then subjected to them. Alternatively, a True Alloy can be created from two True Source metals.

The preferred method is to apply the 12 processes to an already created base alloy as alloying two True Source metals can result in impurities being added which can ruin the batch of the desired True Alloy.

Each method will produce the desired True Alloy. However, depending upon the skill of the Alchemist, there may be some slight modifications to the properties of the True Alloy due to the method of its creation.
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Alchemical Opal - An Alchemical Opal by is the cast off from one of the 12 alchemical processes being performed on opals. All Alchemical Opals are fully enchanted at MR 0. Depending on which process the opal was cast off from will determine its special properties.
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Alchemical Products - Alchemical Products are products that have had been refined to near or almost perfection. Their refinement increases their MR value, as Alchemical products will not exchange energy with its surroundings. There is additional information on Alchemical Products that can be found in the upcoming Mystic Station Designs, LLC book entitled "SkillSkape Alchemy". A rare naturally occurring Alchemical product is True Lead with a natural MR of 20.
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Alchemical Ruby - An Alchemical Ruby is the cast off from one of the 12 alchemical processes being performed on rubies. All Alchemical Rubies are fully enchanted at MR 0. Depending on which process the ruby was cast off from will determine its special properties.
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Alchemical Sapphire   Alchemical White Sapphire
Alchemical Sapphire - An Alchemical Sapphire is the cast off from one of the 12 alchemical processes being performed on sapphires. All Alchemical Sapphires are fully enchanted at MR 0. Depending on which process the sapphire was cast off from will determine its special properties.
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Alchemical White Sapphire - An Alchemical White Sapphire is the cast off from one of the 12 alchemical processes being performed on sapphires. All Alchemical Sapphires are fully enchanted at MR 0. The alchemical process during which it is refined determines the specific special properties of the Alchemical White Sapphire.
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Alchemist - An Alchemist is one that practices the art and science of Alchemy.
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Alchemy - Alchemy is the investigation of the universe in relation to all objects (matter) and creatures. As well as how those relationships can be changed and interchanged to alter and affect objects and creatures. Its goal is to perfect the objects and (heal) the creatures. There is additional information on Alchemy can be found in the upcoming Mystic Station Designs, LLC book entitled "SkillSkape Alchemy".
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Alchemy Time - Alchemy Time, also known as Alchemist Time, is a term used by non-alchemists to describe what an alchemist means when they say that they will be there or that they will do something when a process is done. This time varies greatly and usually not the same from one to another alchemist. The term, hurry up and wait is equated to Alchemy Time.
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Alder - Alder is a type of wood that grows well in wet conditions. It is used to make the soles of Clog style footwear.
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Aldous - Aldous is the female deity of Prosperity on Alquennas. She is known as either the Jolly Merchant or the Rich One. Her emblems are either a Sky Cat or a Golden Eagle. Some of the other cultures on Alquennas refer to her as either Odellen or Powa. For additional information, please see the World Atlas.
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Ale - An Ale is a classification of beer that is usually brewed from malted Barley using what is called a warm-fermentation. There are several different types and varieties of Ales.
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Aleta Ocean - Please see Oceans.
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Algo Root - Algo Root (Magical Materials Fire MR 6) is the "root of life" and is found only on the Continent of Cellenda in the mountain valleys of the White Mountains in the Kingdom of Azin. The root is too powerful to ingest without being diluted with other herbs or cow's milk. It has the ability to cure anyone suffering the effects of any normal venom as long as they have body points left, if it is prepared correctly. The cost of one quantity of Algo Root is 5,000 pennies.

If the Algo root is prepared correctly, there is a 68% Total success chance that the mixture can cure the effects of any normal venom.

If the Algo root is prepared correctly, there is a 58% chance that the mixture can cure the effects of any unusual venom.

If the Algo root is prepared correctly, there is a 48% chance that the mixture can cure the effects of any Magical or magically enhanced venom.

The Algo root cannot cure Dragon Venom.
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Algo Root Poison - Algo Root Poison, by allowing the unshorn roots of the Algo tree to dry out in the sun and then grinding them up it becomes an odorless, tasteless and deadly poison that kills in minutes. The antidote is a quantity of distillation of Algo root.
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Algorian - Algorian is the capital of the country of Carwin. Algorian was the first Haeflin settlement in their new country after their exodus from Kenda.
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Aliek - Aliek is the name of one of the countries on the continent of the Southern Shield. For additional information, please see the World Atlas: Southern Shield.
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Aliek City - Aliek City is the capital of the country of Aliek. It is home to the Council of Rule for the country.
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Alima - Alima is the name of one of the countries on the continent of the Southern Shield. For additional information, please see the World Atlas: Southern Shield.
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Alima City - Alima City is the capital of the country of Alima and is the home of the Council of Rule for the country.
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Alishay - Alishay is the deity of Knowledge and Wisdom. She is known to be the daughter of Debohran and Hyach. She is also known as the Lady of Courtly Love and is often cited as the muse or guardian of those who are involved such matters. However, there have been accounts where this deity has shown up in a male form. Her symbol is a feather, usually from a Golden Eagle or an Owl. For additional information, please see the World Atlas.
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Alkahest - Alkahest is an alchemist's term that means universal solvent. This universal solvent breaks down compounds into their elemental parts. A specialized container must be constructed to house the Alkahest or it will dissolve the container into its base or elemental parts.
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Alkymi - Alkymi is Dwarven for Alchemy.
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Alkymimann - Alkymimann is Dwarven for Alchemist.
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Alliance of Nations - Alliance of Nations is one of the three major political and military alliances on the planet of Alquennas. It was formed in TK 01 when the Houses of Man began to take a greater role in world affairs. Soon after the Elven, country of Bryagel entered into the Alliance of Nations. Each nation within the Alliance has agreed to work with each other and to defend one another if attacked.

In documents, The Alliance of Nations is abbreviated as AON. For additional information, please see the Economics & Politics section.
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Alquennas - Alquennas is the name of the world and is universally translated as "of water" by all the languages on the world. For additional information, please see the World Atlas.
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The Alquennas Horizon at Sea Level - Alquennas Horizon at Sea Level is 10 miles of visibility.
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Alquennas Trade Alliance - Alquennas Trade Alliance is the only worldwide merchant alliances. It has great political and military powers. There are many nations that believe that trade is the source of peace and prosperity. In the Summer of TK 1010, a majority of these nations formed the Alquennas Trade Alliance or ATA. They govern what each nation within the ATA can trade in and regulate the world prices on a great number of items. For additional information, please see Economics & Politics.
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The Alquennas World Equestrian Games - The Alquennas World Equestrian Games were normally held every four years until TK 1026 when the sponsors the Alliance of Nations decided to hold off until the Fourth War with the Horde was completed. The Games are to resume in TK 1052. They are also referred to as the Mounted Games. The Games include:
Steeple chasing
Endurance Racing
Equestrian Vault
Show Jumping
Cross Country Steeple
Cross Country Jumping
Hunting
Horse Archery
One-Mile Race
Horse Dancing
Standard bred horseracing with a harness with a Sulky

Each country of any alliance may enter a team of riders and horses.
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Anchor Ballista - An Anchor Ballista is a naval weapon created by the Forces of the Queen of Fangs. It is a Trinity bow that is mounted on a ship. When fired, the 10-foot Iron bolt has a rope tethered to it. When the bolt impacts a ship, the hardened iron or steel tip can penetrate up to three inches of hard wood. Once the tip has penetrated a hull, fins open up securing the bolt to the ship. The other end of the rope that is tethered to the iron spike usually has an anchor on it and is pushed over the side of the attacking ship. This anchor disrupts or stops the ship that the iron spike has penetrated. Usually Anchor Ballistae are mounted in pairs on the bow or sides of an attacking ship. The Anchor Ballista has an effective range of 500 yards.
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Kempley Katrina Isis Elizabeth Andor - Kempley Katrina Isis Elizabeth Andor is the Grand Daughter of Duncan Uriel Andor, the former First Knight of Azin who died protecting the people of Azin. She was born in spring of TK 1026. She has excelled in the art of negotiations. That combined with her natural beauty and charm makes her an Ideal Diplomat.

At the young age of 18, she was part of the Alliance of Nations diplomatic team sent to the Dresden Accord. The senior diplomat of the Alliance of Nations diplomatic team became ill. Kempley like her grandfather too charge and negotiated a favorable settlement for the Alliance of Nations. On the 410th day in TK 1044, almost a year after hostilities ended, the Dresden Accord was signed officially ending the Fourth War with the Horde.
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Angela - Angela is a Messenger deity. Her companion is the male messenger deity Deacon. They are known by the distinctive arrows fired from their bows. Angela's arrows are soft and Deacon's are hard. If these arrows strike a target, circumstances will change accordingly around them. If either messenger chooses their black arrows and strikes home on their chosen target, the target will die within the year. For additional information, please see the World Atlas.
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Angled Sails - Angled Sails allow the ship to sail at an angle to the wind direction. This allows a ship to appear as if it is sailing against the wind. In actuality, the ship is sailing slightly off the angle of the direction of the wind. This reduces sailing times by a great deal.
In 200 BK, the sea engineers of Unadrian discovered the use of angled sails to benefit shipping. It took another 200 years for most of the other nations to adopt angled sails.
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Anima Mundi - Anima Mundi is an alchemical and ancient spiritual term meaning the soul of the world.
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The Anvil - The Anvil is one of the constellations of stars in the North Polar Region or Alquennas. It contains 14 stars and is in the shape of an Anvil. The Anvil is also referred as the Anvil of Saint Bridget.
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Aphane - Aphane is the name of one of the countries on the continent of the Vitainnia. For additional information, please see the World Atlas: Vitainnia.
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Aphanian - Aphanian is a term to describe a citizen from the country of Aphane. It is also used to describe goods from Aphane.
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Apple County - Apple County is one of the Counties in the province of Kallon in the country of Azin.
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Applican - City of Applican is located in the county of Kirsk in the province of Azin in the country of Azin.
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Aqua Fortis - Aqua Fortis (Strong Water) is an acid that is highly corrosive. Aqua Fortis has the ability to dissolve silver but is unable to dissolve gold. It is used to separate silver from gold and copper from gold.
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Aqua Regis - Aqua Regia or Aqua Regis (Royal Water) is an acid that is highly corrosive. Aqua Regia is usually a yellow or red fuming solution that has the ability to dissolve the royal metals. Aqua Regia cannot dissolve Dark Metal.
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Aqua Vitae - Aqua Vitae (Waters of Life) are distilled spirits and refer to the process of distilling and the spirits that are created.
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Arcadia City - Arcadia City is the capital of the Arcadia region and home to the College of Arms of Bryagel.
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Arch Angel - Arch Angel is the northernmost settlement in Azin. It borders the North Sea which is part of the Northern Ocean of Alquennas.
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Arch Angel University of Engineering - The Arch Angel University of Engineering is the home of the Kite Engineers of Azin as well as one of the finest learning establishments in the world. Each year the freshmen class swells to over 2,000 students, all of whom hope to graduate one day with the honors of being called an Engineer of Arch Angel. The university is located in the city of Arch Angel in Azin.

The University has an excellent naval engineering department as well as a siege-engineering department. It was established in TK 950.
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Arctic   Arctic2
Arctic - Arctic is a term first used in antiquity that refers to the colder regions of Alquennas as well as freezing or being cold itself.
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Arctic Fox - The Arctic Fox is a member of the fox species that lives on the southern regions of the Northern Shield. It is also known as the snow fox and, during the long winter, its coat is of the color of snow.
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"The Arctic Fox" - "The Arctic Fox" refers to the Ogre known as Crob Drak ath Northern Shield. His skillful military mind has made him an opponent of note. He has defeated many Alliance of Nations commanders on the field of battle on land and on the sea.
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Arctic Jellyfish - The Arctic Jellyfish is a member of the jellyfish family that lives and thrives in the waters off the Northern and Southern Shields of Alquennas. They can grow up to 10 feet wide and weigh over 1,000 pounds.
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Arctic Owl - The Arctic Owl is one of the largest members of the owl family that lives on the southern regions of the Northern Shield.
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Arctic Ray - The Arctic Ray is a Sea Ray that lives in the waters that surrounds both the Northern and Southern Shields of Alquennas. Arctic rays have a translucent body that makes them difficult to see in the clear arctic waters. Arctic Rays can grow to lengths that measure over 15 feet.
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Arctic Web - The Arctic Web is a naturally occurring ice formation off the Northern Shield in waters around 100 feet in depth. During the late fall and early winter, ice crystals begin to form into a shape that appears to be a giant web. This web can measure over 20 miles in diameter. By mid-winter, the web is covered by pack ice.
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Arctic Wolf - The Arctic Wolf is a member of the wolf family that lives in the southern regions of the Northern Shield. Related directly to the timber wolf, the Arctic wolf is also known as the snow wolf. In winter, its coat turns to the color of snow.
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Argra - Argra is a plant usually only found on the Horde continent of Cimmeran. The plant requires that it be planted in volcanic soil. There needs to be a minimum of two feet of volcanic soil for the plant to grow. An adult plant will measure 1 and 1/2 feet wide by up to four feet tall. The bright red and gold leaves of the plants are attached to brown stalks. All healers covet the plant.

One can make a paste out of one quantity of Argra roots that, once applied to an open wound, will stop the bleeding and double the normal natural healing rate. This mixture immediately restores two body points to the wounded character once the mixture is applied to the wound. One adult plant will normally provide 10 quantities of roots.

One can make a tea from one quantity of leaves that will cure any common headache. Additionally, it will stop the suffering of a sore throat and most stomach illness. One adult plant will provide 20 quantities of leaves.

One can make a mixture from the stalks of the Argra plant and apply it to any envenomed wounds. The mixture will stop the effects from any creature's venom and will restore 1 D10 Fatigue Points immediately and then will double the normal natural healing. One adult plant will provide 15 quantities of stalk materials.

One will not find the Argra plant in the wild unless you are on the Horde continent of Cimmeran. One will have a 1% chance of finding Argra components in a shop in Azin or Kenda at a cost of 4 Crs per quantity.
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Ariddarn - Ariddarn is the capital city of the country of Azatar. The capital is the power base for Sultan Loryn Corborel of Azatar Caliph of the Azatar Faith and Liberator of Terla.
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Ariddia - The Ariddia, also called the Great Desert or the Ocean of Sands, crosses many national boundaries and is almost a culture of its own. It is called Ariddia, which translates into "Ocean of Sand" in Kingdom. Several small villages and towns live in Ariddia. The location of these villages and towns change for the people of the Ariddia are nomadic. They have been known to move entire towns of tents from one location to another location. There are two exceptions to this. The great city of Ramsen and the city of Carnat are remains from the ancient empire that once thrived in Ariddia when the great river flowed through the center of what is now the great desert. The ruins and great temples of this lost empire can be found throughout Ariddia. The inhabitants understand how to live off the sand. For additional information, please see the World Atlas: Terla.
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Mounds at Ariddia - The Mounds at Ariddia are a natural formation of rock out croppings in the deep desert. They offer travelers in the Ariddia a safe place to camp at night. By staying at this formation, travelers are safe from the Sand Worms.
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Ariddia - Kar - Ariddia - Kar or just Kar are the hunters of the Sand. They hunt the Sand Rays and the Worms. The bounty from a single adult worm can provide enough riches for a large town to sustain its needs for well over a year. Hunting the Worms is not easy.
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Ariddia Province - Ariddia Province is one of the provinces in the country of Terralen on the continent of Terla.
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Ariel Ath Draconic Splendor - Ariel Ath Draconic Splendor is the keeper of Draconic Splendor. She controls every aspect of Draconic Splendor. Her title is Mistress of Draconic Splendor. Four Saurians (Dragon Kin) always accompany her as her bodyguards, and advisors.

She was born in 2000 BK and appears to be a 20-year-old woman with flowing read hair with a streak of brown on the right side. Her Emerald Green eyes can pierce the coldest heart as her charm and delightful nature masks the power she can wield.
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Military City of Arin - Military City of Arin is located in the county of Azin in the province of Azin and in the country of Azin.
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Arketton - Arketton is the provincial capital of the Azinian province of Kent. It has expanded rapidly since TK 1040 under the patronage of the Duchess of Kent. It is in the process of building a new cathedral, a library, and at least one university.
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City Library of Arketton - City Library of Arketton located in the county of Kent is one of the largest libraries in the known realms. The City Library of Arketton has over 1,400 books and 6,000 scrolls of information. This does not include the tax and census data in its archives.
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Arketton County - Arketton County is one of the counties in the province of Kent in the country of Azin.
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Armor Stone - Armor Stone was discovered by the Dwarves in Terla in BK 8500. It was not until TK 1035 that the Dwarves of the White Mountains in Azin discovered how to work this dense stone. For additional information, please see the Technology: Building & Crafting Materials section.
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Armorose - Armorose is a city in the county of Armorose in the province of Kent in the country of Azin. It is a fortified military city.
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Armorose County - Armorose County is one of the counties in the province of Kent in the country of Azin.
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Army of the Hand - An Army of the Hand is the largest Horde Military unit and it consists of four hands of a Grand Force and a claw of Section staff and a Clan Military Leader. An Army of the Hand numbers over 90364 in strength. The Alliance of Nations denotes an Army of the Hand on a map by a blood red Sinister Hand.

Note: In the Fourth War with the Horde, The Horde Chieftain known as One Eye commanded 100 Armies of the Hand at the Battle of Forge Ridge. The Dwarven defenders numbered less than 2000. As of TK 1050, Forge Ridge is still under Horde control.
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Arrow Class Fast Sloops - The Arrow Class Fast Sloops were first built in TK 1046 at the ship fields of Fyngel. The Arrow Class ships are designed as a fast scout that can slug it out with comparable Horde Class ships. The ship has a cargo capacity of 20 tons. This does not include the storage for water and crew stores. The ship could be equipped with enough stores for a nine-month journey.
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Arsenic - Arsenic is a brittle steel-gray material that in its natural pure form is a crystal. It is normally found with sulfur and metals. Arsenic is poisonous to almost all life forms. The exception to this is Fire Drakes and Fire Worms. The Breath of a Fire Drake is said to be that of Arsenic. This is one of the reasons Arsenic is called "fire" in older tongues. Alchemists will create White Arsenic and then combine it with water to make a weak acid called Arsenic Acid or burning water. Burning Water is used to etch soft metals. Burning Water will not etch or dissolve the noble or royal metals.
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"Art of the Forge" - "Art of the Forge" is a book concerning the known history of forge work. It provides an understanding of working with metals. It was originally compiled and written by the Dwarves of the Forked Mountains.
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Assassin's Piercing Gauntlet - An Assassin's Piercing Gauntlet is a long metal gauntlet that has a spring-loaded piercing point hidden within it. The initial loosing of the point will inflict 7 points of Piercing damage with a Crit Die Modifier of +1. Used as a stabbing weapon the Crit Die modifier is a +2. The weapon is rated as a Light-Medium weapon, with a base damage of 5P.
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Astronomical Compass - The Astronomical Compass allows for greater accuracy of astronomical observation. The first Astronomical Compass was developed in Terla in BK 500 by the astrologer Kenna ath Terla.
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Athena County - Athena County is one of the counties in the province of Azin in the country of Azin.
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Atlas Moth - An Atlas Moth is the world's largest moth. It has a wingspan of up to 14 inches. It is native to Kenda, and Terla. There have been reports of sightings of Atlas Moths in Moshven, but these are unconfirmed.
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Atommen - City of Atommen is located in the county of Freemont in the province of Azin in the country of Azin.
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Province of Aurora - The Province of Aurora is ruled by the Tully family. The Tully family and the Nari' family have had a close bond for over 400 years. The Tully family is known as the King's Lance. When it was decided to begin to integrate different provincial soldiers into a national army, the province of Aurora was chosen to act as the national training grounds. The province boasts a diverse topography and climate zones that are ideal to train soldiers.
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Library of the People of Aurora - Library of the People of Aurora is the name of the public library in the city of Erin in the province of Aurora in the country of Azin.
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Aventuras Quaerare - An Aventuras Quaerare is ancient Kingdom for "Seeking Adventures" and is used to describe organized and unorganized military and knight adventures.
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Avery University of Magick - The Avery University of Magick is located seven miles southwest of the capital city of Azin. It was constructed in TK 980 as the new capital city was being built. The University is named for the first Battle Mage of Azin.
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A.W.S. - A.W.S. stands for Azin War Ship.
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The Axe Men - The Axe Men refer to a group of stone constructs that are left as guardians near ancient tombs, temples, and special buildings of several ancient human cultures.
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Azatar - Azatar is the name of one the countries of the continent of Terla. For additional information, please see the World Atlas: Terla.
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Azin - Azin is one of the three countries that make up the continent of Cellenda. For additional information, please see the World Atlas: Cellenda: Azin.
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Azin Bunting - An Azin Bunting is a type of songbird that is found in the countries of Azin and Moshven. It is brilliantly colored with scarlet wings and back with a white belly. They feed off berries, seeds, and small insects. They measure up to six inches with a wingspan of up to eight inches.
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Azin City - Azin City is the capital of the Azin province and is the Capital of the country of Azin.
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Azin County is one of the counties in the province of Azin in the country of Azin. - Azin (capital) County is one of the counties in the province of Azin in the country of Azin.
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Azin Hero Harbor - The Azin Hero Harbor is the name of the harbor that is located on the south side of the city of Azin. It was named for all of the Heroes of Azin. This Dwarven made harbor can handle up to 150 ships at one time. It was the first harbor to have three separate rings of docks separated by water doors. This allows the Azin guard to section off and controls the movement of ships in the harbor.
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Azin Imperial Glass Works - The Azin Imperial Glass Works opened its furnaces in TK 850 in the city of Corbis, and then the capital city of Azin. They are the producers of the finest glass and glassware of any realm.
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Azin Master Public Library - The Azin Master Public Library is the largest library open to citizens of the country in Azin. At the last count, the Master Public Library contains over 5,000 books, 30,000 scrolls, and over 5,000 tablets. This does not include the tax and census data or the material waiting to be copied for the copies to be placed into the library and the originals in the guarded archives.
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Azin Minister of Defense of the Country of Azin - The Azin Minister of Defense of the Country of Azin is a position created by High King Rene' Nari' in TK 1049 to administer the internal defenses of his country. Specifically, the job of the Azin Minister of Defense of the Country of Azin is to prepare the country to protect itself from invasion and all forms of foreign conflict.
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Azin Naval Command Structure - The Naval Command Structure of Azin was rearranged in TK 1050.
Section Captain
An Azinian Section Captain is a Senior Captain that is in command not only of his ship but also is in command of a group of up to three ships.
Squadron Captain
An Azinian Squadron Captain in a senior captain that is not only in command of his ship but also is in command of a squadron of ships between four and 20 ships.
Vice Admiral
An Azinian Vice Admiral either commands a squadron of ships that number 21 to fleet size (90) or is in command of a port facility.
Admiral
An Azinian Admiral either commands multiple squadrons in different regions or commands multiple port facilities. Additionally, Azinian Admirals run the military's Mariner Schools.
Azin Fleet Admiral or Knight Admiral
An Azinian Fleet Admiral commands either one of the six grand fleets of Azin, one of the 11 military support fleets, or oversees several port facilities for the navy.
Azin Fleets Admiral
An Azinian Fleets Admiral is in command of several fleets of Azin. Usually there is a Fleets Admiral for all of the military support fleets, a Fleets Admiral for all the port facilities and a Fleets Admiral in command of the combat naval forces of Azin.
Azin Grand Admiral
An Azinian Grand Admiral is in command of all of the military fleets, military support fleets, and fleet/port facilities of Azin. This newly created position (TK 1050) allows for better efficiency for the Azin Navy well reducing the workload of the King of Azin. The Grand Admiral reports directly to the High King of Azin.
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Azin Province - Azin Province is one of the provinces of the country of Azin. It is also known as the capital province of Azin.
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Azin Silver Knights - Azin Silver Knights is the name of the Field Cross Team of the city of Azin.
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Azin University of Engineering - The Azin University of Engineering is located in the capital city of Azin. Its primary duty is to train Royal Engineers and their assistants. The school was created in TK 1000.
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The Wasteland of Azin The Wasteland of Azin is a highly magical desert in Azin. It is home to a great deal of strange and wonderful life forms. It also houses the free City of Freehold and several tribes of Desert Saurian: Dragon Kin. The Wasteland is also one of the official provinces of Azin. More detailed information about the Wasteland, please see the World Atlas: Cellenda:Azin.
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Azinian - Azinian is a term to describe a citizen of Azin.
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Azoth - Azoth is an alchemist's term for the universal medicine or in some instances the universal solvent also known as Alkahest. The symbol for Azoth is the Caduceus. The universal medicine of Azoth is said to be able to cure all diseases and illnesses but one namely the illness of old age.
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Azul - Azul is one of the counties that make up the province of Kallon in the country of Azin.
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Village of Azul Lights - Village of Azul Lights is one of the villages in the county of Azul in the province of Kallon in the country of Azin.
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Realm of the Azul-Valley - Realm of the Azul-Valley is one of the six countries that make up the continent of Terla. The Mountains and Hills of the Realm have a blue ting to them, especially during dusk. For additional information, please see the World Atlas: Terla.
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