Dacar plains Danburite Philip Darcy Dark
Dark Chase Dark Forces Dark Gates The Dark Hunt
Dark Metal Dark Prophecy Dark Riders Dark Storm Rising
Darkling Darrian City Darrian City Library Artimus Goddard Davis of Kallon
City of Dawn De Kongelige Vaktene Deacon Debohran
Deliverance Delph Dene Denton
Deren Desert Julep Berry Devonian Fish Diamond County
Division River Dizan Dolphin Bay Doltan Family
Doltan Pottery Works Doltan Town Draconic Splendor Library of Draconic Splendor
Dragon (Earth) Dragon Ale Dragon Division Dragon Dust
Dragon Egg Dragon Hammer Dragon Mist Library at Dragon Mist
Dragon Moon Dragon Oil Dragon Plains Dragon Roost
Dragon Vinegar Dragon Wine City of Dreams City of Dresdale
Dresden Dresden Accord Dresden University of Magical Arts Dressage
Drunken Sailor Tavern Dry Compass Dust Devils Dwarven Blue Flake Obsidian
Dwarven Glyph Dwarven Green Flake Obsidian Dwarven Institute of Magick and Magical Research Dwarven Red Flake Obsidian
Dwarven Snowflake Obsidian


Dacar plains - Dacar plains (Da-Car) - Also called the Plains of Dacar is an area in the province of Kent near the border of the wasteland of Azin. In TK 1021, the High King of Azin Darius-Arthur Duncan Nari' was killed at the Plains of Dacar while campaigning against bandits. The bandits turned out to be Orcs without a clan. All except three members of the High King's party were killed. A memorial was placed at the site in TK 1030.

In the year TK 1046, the Dowager queen, Katrina Isis Elizabeth Avery Nari', in order to save her oldest son, Edwin Arthur Michael Darius Nari', gave the ultimate sacrifice at the Plains of Dacar.
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Danburite - Danburite was first discovered in the town of Danbury in central Kenda. It was then later discovered in Azin. A relatively hard stone, it is used in grinding other stones. Quantities of large deposits of 10 Ct together are not rare. The brown Danburite is a favorite of artisans to make into sanding mediums like sand paper and grinding powders.

Danburite (Clear) Magical Element: Earth and Water, MR 7
The Clear version of this stone is useful in both Earth and Water magicks. Clear Danburite is very useful in magick Vs undead. If one takes Danburite (Clear) and makes a complete circle with it, any undead must make a willpower AR% roll -25% to enter the circle. If an undead creature makes the modified Willpower AR% roll, it can enter the circle but it will be at a disadvantage of -13% to all actions while within the circle. The Danburite (Clear) is worth 80 P per Ct.

Danburite (Pink) Magical Element: Earth and Fire, MR 7
Pink Danburite is useful in both Earth and Fire magicks, especially with magicks of protections vs. Lycanthropes. If one takes Danburite (Pink) and makes a complete circle with it, any Lycanthrope must make a willpower AR% roll -25% to enter the circle. If the Lycanthrope makes the modified Willpower AR% roll, it can enter the circle but it will be at a disadvantage of -13% to all actions while within the circle. The Danburite (Pink) is worth 80 P per Ct.

Danburite (Yellow) Magical Element: Earth and Air, MR 7
Yellow Danburite is useful in Earth and Air magicks and provides assistance in focusing one’s abilities. For every Ct, the User of Magick has on them that is open to the air, they receive a +3% to targeting a spell up to 12%. The Danburite (Yellow) is worth 80 P per Ct.

Danburite (Brown) Magical Element: Earth, MR 7
The Brown version of this stone is useful in Earth magick and provides a bonus of +5% per carat to healing spells. 1 Ct. holds three magical charges and thus the Danburite (Brown) is very useful as a energizing and storage stone. The Danburite (Brown) is worth 80 P per Ct.

Danburite (Red) Magical Element: Earth, MR 7
Red Danburite is useful in Fire magicks, especially that of Wards, Arcane and Fire itself. If one takes 1 Ct of Danburite (Red) and uses it in a Wards spell, it increases the PSF% of the caster of the spell by 7%. Additionally, if used in a Fire spell, the relationship of the Danburite (Red) to Fire provides the caster with the benefit of reducing the FP cost of the spell by 3FP. However, this cannot be used to reduce the FP costs of a spell below 1 FP. The Danburite (Red) is worth 100P per Ct.
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Phillip Darcy - Phillip Darcy is the Advisor of Roads and Waterways for the Azin crown. Anyone and everyone that wants to ride a horse in the country of Azin and her settlements must get a Letter to Ride from him or his office. Philip Darcy was born in Kallon in TK 1017.
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The Dark - The Dark is a general term used on Alquennas for those beings, powers, or actions that, when in motion, affect the world in a negative end result.
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Dark Chase - Term used to describe the hunting of elves, haeflins, humans and centaurs by the goblinoid races.
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Dark Forces - Dark Forces is a term is used when an unknown individual or force, especially one using dark magick or faith makes their appearance known or is the cause of an incident.
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Dark Gates - The Dark Gates refer to the gates to the underworld, Tartarus, Niflgeim, or Naraka, or Maski or Hell or any term for the underworld.
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The Dark Hunt - The act of hunting non-Faery races by the Fae. This usually occurs during the full or dark of the moon depending on which Fae are doing the hunting.
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Dark Metal - Dark Metal has a long history. It is written that millennia ago Dwarven miners discovered a metal that reacted and interacted with other metals easily. It was thought that this new metal would be the answer to several troubling questions about the planet. They hoped it would allow them to heal the planet quicker than they had expected. For additional information, please see the Technology: Building and Crafting Materials: Dwarven Unusual Metals section.
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The Dark Prophecy - The Dark Prophecy refers to an ancient Prophecy that states:

"In the time between the season of life and the season of slumber the Moon Debohran (the mother) will turn blood red, and the moon Hyach (the protector) will be taken from the skies. This sign will be followed by fire raining from the skies. After a brief reprieve of 14 journeys of the sun, during the 15 journey of the sun at its highest point of its journey will grow dark. This last sign is to announce that death's servants have been unleashed to open the way. Death will come screaming from the heavens laying waste and slaughtering all in its path as it prepares to annihilate the Great Houses of light.

Only by placing the Scepter of Celestial Light in the Altar of Stone in the Temple of the Azure Crystal located in the White Mountains, can Death be stopped from destroying the Great Houses of Light."
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Dark Riders - Dark Riders are magically manipulated Wargs that have been blended with magically enhanced bats. The Dark Riders are wolfish in overall appearance, but with batwings. Their color is almost invariably dark - usually black. As the Dark Rider reaches an age of six years, the veins in its wings begin to turn crimson. Their eyes seem to glow like red embers. There is an evil and malevolent caste to their expressions that simply cannot be mistaken for mere wolfish ferocity. They delight in bloodshed and kill for the sheer joy of it.

For additional information, please see the Creatures for SkillSkape Book Volume One.
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Dark Storm Rising - Dark Storm Rising is a term used when Dark and/or evil forces are on the move or close by. They attack without warning and as strong as a storm.
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Darkling/Dark One/Dark Bearer - Darkling/Dark One/Dark Bearer is a term used when discussing the specific individuals determined to have performed Dark actions or aided Dark Forces. It can also be applied to those who have been "Touched by the Dark". Dark Bearer is usually used in that specific case.
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Darrian City - Darrian City is one of the cities in the county of Armorose in the province of Kent in the country of Azin.
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Darrian City Library - Darrian City Library is located in Darrian City and contains over 400 books, 3,000 scrolls and over 800 maps.
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Artimus Goddard Davis of Kallon - Artimus Goddard Davis of Kallon was born on the last day of TK 1000 in the city of Kallon. He is considered the best artificer of machines and gadgets in Azin. One description of his ability from the Duke of Kallon states, "His genius to invent gadgets is only surpassed by his natural ability to annoy everyone!"
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City of Dawn - The City of Dawn is the Haeflin city-state that dwells inside the country of Valinnia. It is its own sovereign country. It is home to one of the world's best engineering universities and language universities.
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De Kongelige Vaktene - De Kongelige Vaktene is dwarven for "The Royal Guard" that are special dwarven warriors chosen among the clans to protect the royal family of the dwarves.
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Deacon - Deacon is a Messenger deity. His companion is the female messenger Angela. They are known by the distinctive arrows fired from their bows.
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Debohran - Debohran is the name given to the smaller of the two moons. She is the Mother Goddess figure in the old religions. Her areas of reign are:

The Mother
Fertility
Hearth
The Home
Weavers & Spinners

Her Symbol or Aspect:
The Smaller moon of Alquennas
A silver spider

Relations:
Wife to Hyach.

Known as the White Phantom or the Silver Spinner
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Deliverance - Deliverance is the name of a town in the Province of Sabure in the Ariddia region of Terralen.
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Delph - A Delph is a term to describe an area of excavation that stones, minerals or other resources were found and obtained.
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Dene - A Dene is a term used for a wooded valley.
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Denton - Denton is a Horde military unit that consists of four Rinton, two fingers of support warriors, and a claw of staff and a Denton commander. A Denton will number around 2807 in strength.
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Deren - Deren is the capital city of Terralen.
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Desert Julep Berry - The Desert Julep Berry (magical element, Water rated at MR 4) is a bush that grows to a height of 4 to 6 feet. Its width can measure 6 to 40 feet. The light green leaves of the bush cradle the berries for which the bush is named. These berries are sort after even in their native land. The brightly light blue to dark purple almost black berry is edible from the time they first bud. The leaves of the Desert Julep Berry bush protect the berries from predators until they are mature. The leaves secrete a clear milky liquid that causes severe skin and eye irritation to every known creature that has ever encountered. Over the ages, some predators have learned to master the art of harvesting young Desert Julep Berries without harm. Once the berries are mature, the leaves stop producing the liquid. The Desert Julep Berry bush is found in the deserts of the world and blooms twice a year. One can harvest 4 to 8 pounds mature berries from an average size bush. The Berries are rated at 6 NU per pound. Many cultures using the Desert Julep Berry create a sweet drink called Desert Nectar or Nectar of the Desert) or turn it into Desert Wine. The Desert Wine usually has 14% to 25% alcohol content

The Desert Julep Berry is found on the continent of Terla. Where there is a 60% chance to finding the Desert Julep Berry wild as long as you are not in the ocean of sand and a 95% chance it can be found in a shop on Terla. The Desert Julep Berry fetches a price of 1/2 P per pound, 1 P per pint of good Wine and 1 ½ P for Fine wind made with the Desert Julep Berry.

Outside the continent of Terla, there is a 20% chance you will find the Desert Julep Berries at a cost of 10 P per pound, 20 P per pint of good wine and 60 P per pint for fine wine made with the Julep Berry.

In Azatar, Terralen, Kavendar, and the Realm of Sea Fair, entire plantations near the Ocean of Sand are devoted to growing Desert Julep Berries. For additional information, please see Vegetation: Desert Julep Berry.
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Devonian Fish - The 33 foot long Devonian Fish has few predators in the oceans of Alquennas. An armored face with a jaw that is stronger than a great white shark accompanies its great length. It has a beak like mouth instead of teeth that is uses to capture and eat its prey. They live in the war water regions in the tropic zones of the Alquennas. It is surprising is that the Devonian Fish and Orcas do not attack each other and will cooperate in hunts.
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Diamond County - Diamond County is a county in the province of the White Mountains in the country of Azin.
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Division - A division is a military unit in the human realms that is comprised of two to four brigades or regiments that numbers from 10,000 to 20,000 members.
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River Dizan - River Dizan is a major river that bisects the country of Terralen on the continent of Terla.
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Dolphin Bay - Dolphin Bay is a city that is located in the county of Suffolk in the province of Maderia.
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Doltan Family -The Doltan Family has been living north of the city of Kallon for over 200 years. Their family is masters at working with pottery. Several generations of pottery workers have created a dynasty of masters and thousands of works of art in pottery.
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Doltan Pottery Works - Doltan Pottery Works was established in TK 990. Founded by Thomas Doltan, with the help of the then-Duke of Kallon, this modest business venture began to grow quickly. Within 10 years of its establishment, Thomas Doltan repaid the Duke of Kallon his initial investment plus 300 percent in interest. Today, the Doltan Pottery Works creates everything from everyday items to great works of art. They produce earthenware, stoneware, and porcelain products of the highest quality. In TK 1020, they gifted the newborn son of the High King and High Queen with a set of porcelain dishes and goblets that were used a little over 20 years later at his wedding. In TK 1045, they received a royal warrant from High King Rene' Nari' of Azin.
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Doltan Town - Doltan Town is located in the county of Kallon in the province of Kallon in the country of Azin.
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Draconic Splendor - Draconic Splendor is the highest point on the continent of Kenda at 8,380 ft. It is also the home of the Dragon haven and sanctuary. Ariel Ath Draconic Splendor, who is always accompanied by four Saurians of the Dragon Kin, controls Draconic Splendor. Her title is Mistress of Draconic Splendor. For additional information, please see the Personalities page: The Lady of Draconic Splendor.
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Library of Draconic Splendor - Library of Draconic Splendor is located at the mountain city of Draconic Splendor in the country of Kenda on the Kenda Continent. The Library of Draconic Splendor is the oldest standing library in Kenda. One of the library’s goals is to recover all of the lost knowledge from the earlier libraries that no longer exist on the continent of Kenda.
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Dragon Ale - Dragon Ale is ale that has been fortified by Dragon Dust and allowed to ferment for at least one week. This increases the potency of the ale by double. The taste of the ale is also enhanced as well. Dragon Ale is considered a delicacy.
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Dragon Divisions - The Dragon Divisions are the overall name of specific military units of the country of Kenda. Each of the eight Dukes of Kenda commands a Dragon Division. In addition, the Lady of Draconic Splendor commands a Dragon Division as well as other troops.

Blue Dragon Division - is one of the military units of the country of Kenda. It consists of 15,000 combat and support troops. In TK 1051, the Blue Dragon Division was dispatched to Patronna to assist the Alliance of Nations (AON) in its efforts to secure the island from the dark.

Red Dragon Division - is one of the military units of the country of Kenda. It consists of 18,000 combat and support troops.

Green Dragon Division - is one of the military units of the country of Kenda. It consists of 17,600 combat and support troops.

Black Dragon Division - is one of the military units of the country of Kenda. It consists of 19,750 combat and support troops. They are based out of Draconic Splendor and the Lady of Draconic Splendor commands them;

Purple Dragon Division - is one of the military units of the country of Kenda. It consists of 13,760 combat and support troops.

Orange Dragon Division - is one of the military units of the country of Kenda. It consists of 18,420 combat and support troops.

Silver Dragon Division- is one of the military units of the country of Kenda. It consists of 11,980 combat and support troops.

Gold Dragon Division - is one of the military units of the country of Kenda. It consists of 15,554 combat and support troops.

White Dragon Division - is one of the military units of the country of Kenda. It consists of 20,500 combat and support troops.
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Dragon Dust - Dragon Dust is found in the lairs, nests, broods of dragons on the walls, ceilings, and floors. It is believed to be the remains of dragon scales and dragon skin. It has many uses from cooking to healing to works of magick. Dragon Dust has a MR of 1. Alchemists have attempted to create dragon dust from dragon scales to no avail.
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Dragon Egg - Dragon Egg is a very powerful weapon used against fortifications and troops. It is also a very unforgiving weapon. The weapon is operated by plunging a ping into a socket and then throwing the weapon at your target. You must throw the Dragon Egg quickly or you might be caught in the explosion. For additional information, please see Equipment: Weapons: Other Weapons: Dragon Egg.
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Dragon Hammer - The Dragon Hammer or Meteor Hammer has origins in many cultures. The Dragon Hammer is a defensive or surprise weapon as it is easily concealable and is flexible as it is a chain weapon. The speed of the weapon is the source of its name. It was said that it was a meteor or a dragon strike. The construction of the weapon is simple. It is comprised of a length of rope or chain with spherical head on one or both sides. The double-headed Dragon Hammer is usually smaller in length then the single headed Dragon Hammer. The Dragon Hammer inflicts crushing damage on its victims.

The single headed Dragon Hammer is comprised of a chain or rope that can measure from six feet in length to 12 feet in length. The user simple throws or wields the device attempting to hit their target with the spherical end. The spherical end is usually comprised of metal or wood.

The double-headed Dragon Hammer is comprised of chain or rope that can measure from three feet in length to seven feet in length. The user simple throws or wields the device attempting to hit their target with one of the spherical ends. The spherical ends are usually comprised of metal or wood.

There are two advantages of the Dragon Hammer is the bonus to parry an opponent's weapon. A skilled user of a Dragon Hammer receives and additional bonus to parry and disarming an opponent s melee weapon. The second advantage is that anyone can use the Dragon Hammer to inflict great damage. This light to medium weapon is easy to handle but can be difficult to master.
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Dragon Mist - Dragon Mist is the capital of Kenda and is located in the mountains of the Spine of Kenda. It has never fallen in battle even to a Horde Siege.
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Library at Dragon Mist - Library at Dragon Mist is located in the city of Dragon Mist that is the capital city of the country of Kenda, which is located on the continent of Kenda.
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Dragon Moon - There are two Dragon moons each year on Alquennas. They are the full moon of Debohran prior to Mid Summers day in the northern hemisphere and the full moon of Debohran prior to Mid Winter's day in the northern hemisphere.
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Dragon Oil - Dragon Oil is a liquid substance that burns as hot as Dragon Fire. It is said to be made from the dust of Dragons mixed with special natural oils and then left to steep in the sun. It is an Alchemical product. It is worth 240 P per gallon. It has the look of liquid cooling lava. It must be kept in a heavy crystal container.
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Dragon Plains - The Dragon Plains is a geographical feature in the country of Kenda on the continent of Kenda. The Dragon Plain is actually a Plateau that is at an elevation of 7,000 feet. It is said that Dragons will congregate here during the late summer and early fall of the year.
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Dragon Roost - A Dragon Roost is another name for a Dragon Nest.
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Dragon Vinegar - Dragon Vinegar is Vinegar that has been fortified by Dragon Dust. This allows the vinegar to keep its ability to preserve food without the strong bitter taste. Dragon Vinegar is used to preserve food as well as being used in healing compounds and has many other uses.
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Dragon Wine - Dragon Wine is wine that has been fortified by Dragon Dust and allowed to age for at least one week. This will increase the potency of the wine by double and will enhance the taste of the wine greatly. Dragon Wine is considered a delicacy.
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City of Dreams - City of Dreams is one of the cities located in the county of Azin in the province of Azin in the country of Azin.
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City of Dresdale - City of Dresdale is one of the cities located in the county of Azin in the province of Azin in the country of Azin.
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Dresden - Dresden is the capital of the Western Province of Valinnia. Currently a Duke from Azin rules Dresden. It was the sight for the first decisive battle by the Alliance of Nations to retake their lands from the Horde.
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Dresden Accord - On the 400th day of the Year of TK 1044, the Alliance of Nations and The Horde Union met in the city of Dresden to negotiate a peace treaty to end the Fourth War with the Horde. Hostilities ended over a year prior to this meeting. Kempley Katrina Isis Elizabeth Andor negotiated the terms of the Dresden Accord for the Alliance. Talimus-Rok negotiated the terms of the Dresden Accord for The Horde Union. The Dresden Accord was signed on the 410th day of TK 1044. The Fourth War with the Horde is over.

Dresden Historical Note:
In the year of TK 1043, the Alliance has begun its offensive against the Horde. Lead by High King Rene' Nari' the Alliance forces decide that it is time to take back the Key to Valinnia from the Horde and free its people. Dresden was the first Horde held city in Valinnia to be freed from Horde rule. What is not generally known is that Rene' Nari' had to take Dresden back first using mostly Azinian forces as a sign that the 22 year old "Child King" was serious about the war. Many of the countries that belonged to the Alliance did not think that a 22-year-old Human had the understanding or the ability to beat the Horde.

On the first day of spring the Horde and all of the realms of Alquennas discovered that Rene' Arthur Darius Michael Nari' had the understanding and the ability to take on and defeat the Horde. The morning was cold even for early spring as King Rene's forces advanced.

The Saurians of the 3rd and 4th scale volunteered to act as the diversionary force that would drive from the north through the mountain path controlled by the Horde. The Saurians then stated once they were through the mountain path they would drive south to the gates of Dresden or hell whichever came first. The Saurians swore a Blood Vow when Rene' Nari' was born in their mind it was about time they proved their absolute loyalty. On the anniversary of this action High King Rene' travels to Valinnia to the mountain pass that is now known as the Blood Pass and places a single Blue Rose on a carved stone, that reads. "Here the loyal soldiers of High King Rene' proved their metal. None who fought here will ever be shamed. Those that fell will be remembered for eternity."
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The Dresden University of Magical Arts - The Dresden University of Magical Arts is located at the city of Dresden in Valinnia. It was established in TK 1048 after the end of the Fourth War with the Horde. The University is one of the few schools where one can study to be a Battle Mage. For additional information, please see Magick: The Magical Universities of Alquennas.
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Dressage - Dressage is an equestrian competition event that tests a horse's athletic ability and the horse’s ability to perform a requested set of tasks or movements.
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The Drunken Sailor Tavern - The Drunken Sailor Tavern is a tavern located on the bay of Nari' of the Island of Three sisters. On Midsummer's day in TK 1030, the Drunken Sailor Tavern was the location of a monumental discovery. The following is from information obtained from various sources, including the tavern owner and several of the participants in the design of the first shipyard.

A group of Human ship's carpenters and naval architect are celebrating the holiday from work drinking and being loud when several Dwarven engineers ask them if they would mind shutting up to allow civilized engineers to enjoy a drink. The tavern owner had his cook's servant go get the city guard. The Human naval architect knew what the Dwarf was trying to do and answered the Dwarven gloating with "We are enjoying ourselves, very well actually, thank you." The Human then turned his back on the Dwarf. The Dwarf voice filled with anger. "How dare you turn your back on a Master Engineer?" The Dwarf screamed. "How can one turn on his own back, for I only see one Master Engineer here and that would be me!" replied the Human. The Dwarf, whose face was now crimson, understood the Human just challenged him. "If you are such a master engineer prove it." The Human smiled. "That's easy. I have my drafting tool right here." The competition started. The bet was to design a better way to build ships. After an hour both parties looked over each other's design and were amazed on the quality of each other's work. The Human looked at the Dwarf and stated "You have defeated me honorably." The Dwarf raised up his hands and admitted. "I do not believe so. Your design is good and not just for a Human." The Human offered his hand in friendship and the Dwarf took it proudly and honestly. The Human began. "Your design looks like it would work better. Mine has a problem with gates." The Dwarf looked at the Humans design and stroked his beard.

"Barkeep!" The Dwarf commanded. "Bring us your finest wine and if you have Dragon wine, all of it!" The Dwarf and the Human began working on improving and combining each other's design. The Humans and the Dwarves spent several hours working together on the design. Just after midnight, one of the Dwarves began carving the design into one of the tables of the tavern. At daybreak, 11 tables were transformed from serving tables to a single work of engineering beauty. The Dwarf and the Human burned their names into a blank area of each of the transformed tables. On the first table, the design's name, "Dry Dock" was burned into the wood.

The Tavern keeper grateful that his tavern was not destroyed did insist that they pay for the tables. The Humans and the Dwarves split the cost of the tables equally.

As the 15 Humans and 10 Dwarves left the tavern, the Dwarven master engineer commented. "You know if we get a couple of those earth type mages we could have them create the stone piers, docks and gates and then have them dreg and dig out a section of the harbor near shore. It would cut down months of work." The Human naval architect smiled. "Well the mage's guild hall isn't open right now we would have to wait. It is just over there." He said pointing towards the mages guildhall.

The Dwarf smiled from ear to ear and proceeded to lead the band of Human and Dwarves over to the mages guildhall. The Dwarf knocked on the door and when the sleepy voice replied, "We are closed." The Dwarf knocked harder and announced. "I am of the Clan Hammer and I have important work for a mage that could end the war quicker."

As they say, the rest is history. Seven days after midsummer's day in TK 1030, the first Dry Dock for construction and repairing sea and ocean going ships was completed. Windmills and tidal watermills that pump water in and out of the dry dock power the dry dock. The Dwarven Master Engineer was so impressed with the earth mages work on constructing the gates for the dry dock that he engraved 'Approved by a Dwarven Master Engineer' on them.
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Dry Compass - The Dry Compass has been around in one shape, since before BK 16,000. The current version of the enclosed Dry Compass was first created in Terla in BK 535.
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Dust Devils - Dust Devils are well-formed and long-lived whirlwinds that are strong and can measure from three feet wide and a few yards tall to more than 11 yards wide and over 1000 yards high. Dust Devils' motion is primarily upwards and they do not usually cross a great distance. Dust Devils can, however, sometimes grow dangerous, large, and cross great distances. Thus, they can become a threat to property and to characters. Dust Devils are related to tornadoes, as they are both vertically oriented in their motion and that they are a weather spectacle. Dust Devils are not as strong as tornadoes, but on rare occasions, they can turn into a tornado.
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Dwarven Blue Flake Obsidian - Dwarven Blue Flake Obsidian (Cold Stone) is found beneath Lava tunnels (tubes), this deep black Obsidian is sprinkled with royal blue flecks. It is also known as Cold Stone for it has a unique property for the Obsidian family. Cold Stone reacts within seconds to any source of heat and is excellent at channeling it. If an amount is introduced internally into a living creature, their core temperature will begin to drop to below freezing as the Cold Stone absorbs the energy of the victim's body. For additional information, please see the Technology: Building and Crafting Materials: Dwarven Unusual Stones section.
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Dwarven Glyph - Dwarven Glyph is a game created by the Dwarves of ancient times to teach their children the Dwarven culture. The 50 glyphs in the game depict the core values of Dwarven culture. It is considered a skilled game.
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Dwarven Green Flake Obsidian - Dwarven Green Flake Obsidian (Fire's Blood) is found deep in the lava tunnels (magma tubes); this deep green Obsidian is sprinkled with black flecks. It is also known as Fire's Blood. This material can be melted by means of dragon fire and formed into many shapes. For additional information, please see the Technology: Building and Crafting Materials: Dwarven Unusual Stones section.
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The Dwarven Institute of Magick and Magical Research - The Dwarven Institute of Magick and Magical Research is the only magical university in the country of Stones Rising. It was established in TK 50. It is a school for both Mages and Priestly Mages.
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Dwarven Red Flake Obsidian - Dwarven Red Flake Obsidian (Fire Obsidian) is a deep black with fiery red flecks within it. It is twice as hard as normal Obsidian and also takes and keeps an edge better than any iron-edged tool or weapon. Therefore, it is sharper. For additional information, please see the Technology: Building and Crafting Materials: Dwarven Unusual Stones section.
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Dwarven Snowflake Obsidian - The rarest of all of the Dwarven Obsidians is the Dwarven Snowflake Obsidian. It can be identified and distinguished from other types of Snowflake Obsidian by the patterns of the white specks (the snowflakes). The Dwarven variety will have at least one perfectly shaped snowflake on both sides of the piece and sometimes more depending upon its size.

As the Dwarves mined the deeper reaches of the planet, they discovered numerous magma tubes. Most of the tube walls were comprised of thick strong stone that was slowly being melted by the magma as it traveled through them. However, some of the tubes were comprised of Obsidian with white flakes in it. Snowflake Obsidian had been known for centuries. This darker, richer, and purer form of Snowflake Obsidian was different. It did not melt at any temperature. The Dwarven Snowflake Obsidian has a uniform, strong, and extremely durable crystal structure that allows it to knap other stones including the other Dwarven stones and diamonds. Dwarven Snowflake Obsidian is valued at 240 P per 1 Ct. and on rare occasions, Dwarves will trade it with outside cultures. For additional information, please see the Technology: Building and Crafting Materials: Dwarven Unusual Stones section.
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