Tah Tal'Cle Class Warship Talon Talis
Tavern Tedra Tel' Na-Core Tel'Narra
The Temple of Eshuman The Temple of the Guardian of Knowledge Temples of the Empire of the Ancients Tempest Theater
Tent Pegging Terla Terralen Terralen Weaver Birds
Territory Teutonic Knights Thabes Arianna Lilith Thames
Robin Thatcher Theatrum Orbis Terrarum Thebes Library of Thebes
Third War with the Horde Village of Thodues Thornarn The Three Great Laws
The Three Sisters of Falda-Grey Thrones Thunder Road The Thunder Sea
Tigon Time Tin Oak Titan
Toda Hut The Tome of Rule Tongue of God Touched by Darkness
Touched by Light Tournament Tower Vault of Terralen Town
Town (University) Traden Traveling Horse Traven
Treatises Trebuchet Trenton City Trial by Combat
The Triangle of the Southern Sky Tribology Trinity Bow Trip Hammer
Trista Trista Death Warrior The Military Academy of Trista True Ink
True Lead Rose Tupinaire City of Turmish Twelve Score Island Chain
Twilight's Grace Tygge Royk

Tah - "Tah" is a formal Goblinoid word meaning "of something".
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Tal'Cle Class Warship - Tal'Cle Class Warship was the primary ship in the Horde Fleet during the Third War with the Horde and stayed in service as the primary vessel up to the outbreak of the Fourth War with the Horde.

During the Fourth War with the Horde, the Tal'Cle Class Warships were relegated to cargo and troop transport. Towards the end of the Fourth War with the Horde, the Tal'Cle Class Warships were used as "Burning Hulks", and "Burning Ramming" ships. A pair of Tal'Cle burning hulks destroyed two Ballista towers at the main port of Bryagel.
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Talon - Talon is a city in the province of Northhold in the country of Azin.
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Talis - Talis is one of the four countries that make up the continent of Vitainnia. The country is mostly comprised of Humans and Centaurs. For additional information, please see the World Atlas: Vitainnia.
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Tavern - A Tavern is an establishment specifically designed as a place for the local folk to gather, meet, and find good drink and companionship. Outsiders are usually not made welcome in local taverns.
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Tedra - Tedra (Magical Element, Earth MR 3) is a plant that has 24 inch stalks which are ideal for making rope that is as strong as hemp ropes but are half the weight. This plant is native to Mednadda and Cellenda only. The two continents have the monopoly on the Tedra rope markets and they plan to keep it. On Mednadda and Cellenda, a 50' section of Tedra Rope is 1 pound and costs 3 P anywhere else it the cost for the same length of Tedra Rope is 10 P.
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Tel' Na-Core - Tel' Na-Core is the capital of the country of Tel'Narra. A Council or Rule comprised of 10 Humans and 10 Dwarves meet in the Gova-Core building to rule the country.
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Tel'Narra - Tel'Narra is one of the four countries that make up the continent of Vitainnia. The country is comprised mostly of Dwarves and Humans. For additional information, please see the World Atlas: Vitainnia.
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The Temple of Eshuman - The Temple of Eshuman is located in the country of Kavendar on the continent of Terla. The Temple was built in 2,950 BK to honor the local healing deity. This temple complex is over four acres that are surrounded by a pink granite wall that measures 21 feet high. The temple contains artifacts and text on healing as far back as 4,500 BK to the present day. It is considered a pilgrimage site for healers of all nations.
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The Temple of the Guardian of Knowledge - The Temple of the Guardian of Knowledge is one of the temples of the Empire of the Ancients. It is located on the continent of Terla. However, those that have been there have a hard time remembering where it is.
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The Temples of the Empire of the Ancients - The Temples of the Empire of the Ancients are considered some of the greatest works of art and engineering feats known to any race on Alquennas. The data that was discovered in and on the temples and tombs suggests that the temples are several thousand years old. Further, it suggests that they were constructed without the use of the wheel or use of magical forces.

One of the passages found on the great temple of the Sun God reads:

'With our tools of Hands, Backs, Ropes, Block, and Tackle, we - the worshipers of the Sun God - erect this place of honor so we may worship and serve you.'

Cultural Note:
The Dwarves have a difficult time with the fact that Humans could create such great works of art and function.

TK 1000
In 1000 TK, the quarry of Kimmen was discovered 500 mile north of the Valley of the Gods. The Valley of the Gods is located in the direct center of the continent of Terla. The center of the Valley of the Gods is the Temple to the Lady of Light or, as she was known in the Ancient Empire's tongue, Isis. Azatarian soldiers, following an ancient riverbed from the ancient temples north, discovered the quarry. The riverbed is believed to be part of the river known as Elnar or at least one of its ancient tributaries.

Recent records have been found and translated. They show that there were 20,000 workers employed by working on the temples and tombs in the Empire at the location known as the valley of the Gods. The records state that 8,000 of these workers were master artisans employed by the Empire, while the remaining 12,000 workers were citizens of the Empire performing their duty of service to the Empire. These 12,000 workers were laborers who cut, moved, and placed the stones of the Temples and Tombs.

This is similar in some ways to how farmers must work a specific amount of hours per week on their landowner's lands as part of their taxes.

The 20,000 workers were broken up into four shifts of 5000. Each shift was divided up into 5 groups of 1000 each. Each group of 1000 was divided up into 4 teams of 250 called Revens (Ancient Kingdom for crew). Each Reven had an Overseer and each group had a Master Overseer.

It is stated in the records that every six months, the 12,000 workers were rotated returned to their homes and were replaced by new workers. The records show that every able male citizen of the Empire of the age of adulthood (18 years) had to perform a minimum of four years of service before their 30th day of birth. Those serving in the military of the Empire were exempted from serving in the Valley of the Gods.

When considering the wonders in the valley, one also needs to consider the great logistical issues arising from having a work force of this size employed. The Empire needed to feed, clothe, and supply the workers. The Empire had several farms and towns specifically designed to keep the workers equipped and fed in. The records state during the height of building the Empire employed over 75,000 people supporting the artisans and laborers working in the Valley of the Gods.

When all of the swords are smithed into plow heads and when all of the spears are made into garden tools, the new weapons will be the coin and the words of negotiation. All have the same two things in common.
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Tempest Theater - Tempest Theater is the largest theater in the city of Azin capable of holding 30 thousand people. The Theater opened in TK 1032 after nine months of construction. The theater is named for the Tempest family that funded the theater and several of the plays performed at the theater.
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Tent Pegging - Tent Pegging is a cavalry equestrian competition event that rider and horse work together to accurately place edge weapons into targets on a course. Tent Pegging can consist of several types of events depending upon the course, the type of weapon used, and the type of obstacles. The only constants are that the weapons used must be edged and they must be used from horseback.
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Terla - Terla is the name of one of the 12 declared continents of Alquennas. For additional information, please see the World Atlas: Terla.
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Terralen - Terralen is one of the six countries that comprise the continent of Terla. For additional information, please see the World Atlas: Terla.
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Terralen Weaver Birds - The Terralen Weaver Birds or Weaver Finches are native to the all the regions of Terralen on the continent of Terla except for those truly desolate regions in the Ariddia. These birds have rounded conical bills that allow them access to their primary food source of seeds in the semi-arid and arid landscape of Terralen.

The males of the species are brightly colored, with feathers that can range from yellows, to reds to blues and violet. The male's colors brighten during mating season as they use their plumage to attract mates. The female's color can range from red to blue but is not as brilliant as the males. The males may reach a weight of 12 oz and the females can reach a weight of 16 oz.

The Terralen Weaver Birds get their name from the elaborately woven nests that the males build. The birds use natural local materials including grasses, twigs, and leaf fibers to construct their nests. The nests can range from a few inches to seven feet in size. The nest will comprise of a spherical chamber that is attached to a tree, house or any tall structure that has a platform inside for the eggs. The chamber will be connected to a tube or set of tubes that help protect the chamber from nest predators. These nests are waterproof and designed to allow wind to pass by them without causing any damage. Once constructed, the pair of birds will use the nest for a single season until their chicks are grown and have left the nest.

The architects and building engineers of Terralen have begun studying the abandoned nests of the Terralen Weaver Birds in TK 1049, by the order of the Duchess of Terralen. For additional information, please see the World Atlas: Terla.
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Territory - A Territory is a non-sovereign area, usually a geographical region controlled by a country or entity. An example of a territory on Alquennas would be the 12 Score Island chain that is a Territory of Moshven. Its citizens have the same rights as citizens of Moshven; however, they are not part of the Moshven country.
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Teutonic Knights - The Teutonic Knights is an Order of Brothers of the Kenda House of Saint Mary. In the Holy City, they are commonly known as the Teutonic Order.
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Thabes - Thabes is the capital of the country of Aphane. Thabes is the location where that country's Council of Rule meets.
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Arianna Lilith Thames - Arianna Lilith Thames was born on midwinter's day TK 1025. She became the Oracle of Terla on the 173rd day of TK 1046 when the previous Oracle died during a waking dream. Arianna is 5' 6" tall and is 125 pounds. She is considered attractive by many cultural standards. Her raven hair and sapphire eyes are made more exotic by her deep olive complexion. Growing up, her parents were not able to provide here with anything except for the life of a free peasant of Terla.

This all changed the day her parents took her to the city to pay their yearly taxes. It was on that day the Oracle of Terla was touring the city and met up with Arianna and her parents. The Oracle took one look at Arianna and offered her an apprenticeship that Arianna eagerly accepted.

She spent the next several years studying the art of divining omens, the languages of Alquennas and the different cultures of Alquennas to prepare her for the one day when she would become the Oracle.

Unlike the previous Oracle, Arianna is very strong in her opinions and is not afraid to tell anyone what she thinks or what she thinks her visions mean.
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Robin Thatcher - Robin Thatcher was born to Jenda and Robert Thatcher on one of the hottest days in TK 1027 in the city of Azin. He is named for is paternal grandfather. His father Robert, once a Thatcher turned paper maker was able to make a good life for Robin, his younger sisters and their mother.

His father was able to send Robin to school to learn to read and write. At the young age of six, his scholars discovered that Robin has a great and vast imagination. This did not always work in Robin's best interest, especially with his scholar masters at school. When he was not in school, he worked with his father at the Azin Paper Mill that is located next to the Royal Azin Copyists. As her grew his ability to tell a story gained him minor celebrity status and earned him several pennies and one or two silver pieces at the taverns in Azin.

At the age of 18 (TK 1035) he wrote his first full play entitled "The Barrowing Man". "The Barrowing Man" is a tale of a man under siege by mounting debt and his hilarious and tragic schemes to solve his problems. Now that the play was written, all he needed to do was to find a Patron to fund his play. After several months of trying to find a patron in Azin his father introduced him to Gallison Lanna Tempest. Gallison Lanna Tempest is the Lady of the Treasury of Azin and belongs to one of the riches families in the entire country. She was making a tour of the Azin Paper Mill. After a short conversation, Gallison Lanna Tempest agreed to fun his play.

The play was performed in a converted tavern. The play was successful and ran for a full year. His success allowed Robin many opportunities and he found that he was being invited to gatherings, feasts and parties that would normally be above his status.

He found friends that he never knew he had. He found lovers that he enjoyed "getting acquainted with", until he met Christina Elizabeth Cavin. He has said on many occasions, that, at the moment he first looked into her eyes, he knew he had to marry her. He won her heart and three months later, they were married.

In TK 1037, he impressed the royal family of Azin, Shortly thereafter; he was made the Playwright to the Crown of Azin. The royal family encouraged him to write plays to help the people of Azin understand what was occurring around the realms.

His works include:

TK 1035: The Borrowing Man
TK 1036: The Passion Of The Heart
TK 1037: The Temptation Of Honor
TK 1037: The Black Heart Of Two Worlds
TK 1038: The Phantom Of Patronna
TK 1039: The Elven Affair
TK 1039: Tragedy Of Harborview
TK 1041: The Merchant Of Moshven
TK 1042: The Miracles Of Bridget Of Falda
TK 1042: King Arimis Duncan Nari'
TK 1043: The Battle Mage, The Cleric And The Warrior
TK 1044: Where Is My Horse?
TK 1045: Fire Brand
TK 1046: Great Obsidian Whale
TK 1047: The Tragedy Of Hansen And Gryta
TK 1048: The Greatest Love Story: Darius And Katrina
TK 1050: Too Much to Do About Very Little
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Theatrum Orbis Terrarum - Theatrum Orbis Terrarum is Ancient Kingdom for "Theaters of the World". This book is a world atlas that was first published in TK 1050. The Book is expensive at 25,000 P but is worth every penny.
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Thebes - Thebes is the Capital city of the country of Terralen and is located on the Continent of Terla.
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Library of Thebes - Library of Thebes is located in the capital city of the country of Terralen, the city of Thebes.
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Third War with the Horde - The Third War with the Horde began in the spring in the year 1209 BK and ended in the autumn of the year TK 573.
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Village of Thodues - Village of Thodues is one of the villages in the county of Freemont in the province of Azin in the country of Azin.
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Thornarn - Thornarn is the capital city of the Dwarven country of Xendarna. The city is located at the base and in Mt. Darnar the tallest mountain in the Thunder's Barb mountain range.
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The Three Great Laws - The Three Great Laws refer to the first universal laws created for the entire world of Alquennas. In 630 BK, millions were dying of starvation due to the magical plague brought on by the Horde.

Queen Lysia of the House Armod convinced the four other great houses of man and the other races to unite and work together. The three great laws of the races were born at a conference in Vitainnia:

A member of one of the intelligent races will not through their direct or indirect actions permit a member of an intelligent race to die of starvation; even if the other is a sworn enemy. A member of one of the intelligent races will not deny food to a member of one of the intelligent races.

A member of one of the intelligent races will not through their direct or indirect actions permit a member of an intelligent race to die of thirst; Even if the other is a sworn enemy. A member of one of the intelligent races will not deny water to a member of one of the intelligent races.

Only a High King or High Queen can order the sentence of the Death by starvation or a death by thirst.

The Three Great Laws are the cornerstone and beginning of international law and international cooperation on a scale never seen or experienced before.
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The Three Sisters of Falda-Grey - The legend states that, in TK 400 on the continent of Kenda in the country of Verdar, Dark forces arose and embarked upon a reign of terror, slaughtering entire villages and shires for the sheer pleasure of it. The summer heat upon the refugee-packed roads and dirt trails of Verdar were filled with sweat and fear as the refugees fled the coming onslaught. The Shire of Falda-Grey nestled in the Spine of Kenda mountain range was the last refuge for the tens of thousands who fled from the Darkness that was falling upon the rest of the country of Verdar.

In the Shire of Falda-Grey, the Master Blacksmith had three daughters that were less than 4 years apart in age. The Smith, having no sons, trained his daughters in the arts of smithing and foundry. During their training as master smiths, they began learning the art of the sword and the ax. Their skill in their weapons was only rivaled by their skills in smithing. The Three Sister volunteered to help rebuild the church after a storm destroyed most of it. The priest was so impressed with their abilities with the hammer as they created iron ornamental depictions of the last journey of the Son of the One True God, that he declared their gifts to be inspired by the One True God.

As they grew into adulthood, their skills became even more legendary. So much so that the king of Kenda provided them with a royal dispensation allowing them the right to wear armor, carry arms, and ride horses. This was a first for any woman in the country of Verdar. The Three Sisters received training from the knights of Verdar. Their father, now the Master Swordsmith of Verdar, created three identical swords - one each for his girls. The iron ore for the three blades came from the mountains of Dragon Mist and were said to contain the power of the Fire Drake.

The Three Sisters were destined to become Knights when the Dark forces began their reign of terror upon the land. The Three Sisters, after being blessed by the parish priest, left Falda-Grey to meet the Dark forces. What followed is still not clear to this day. What is known is that witnesses testified that they saw the Three Sisters engaging the Dark forces thus allowing the refugees to escape the grips of the Dark ones. The last refugee to escape swore the following incident is true and without fault:

"I thought I was a dead man, so I began to pray for forgiveness for my sins on this world. Then the sounds of their war mounts racing over the road towards me began to drown out my words. As I looked up, I saw the three of them thundering forward with lances set at the charge. The lance tips were glowing with a heavenly light as they raced towards the Dark forces behind me. As they passed me, they told me to "go with God!" and "Be safe!" I will never forget their courage. I ran in the opposite direction, and then the Great Storm began to form."

The Great Storm, as the refugee stated, began as the sun started to set and lasted three days. In all of Verdar history, there has never been a storm so severe or devastating. With the exception of one Shire, the engulfing devastation was complete. The only Shire to survive intact was the Shire of Falda-Grey.

Once the Bishop of Verdar, who took Refuge in the Shire of Falda-Grey, heard of their courage, he declared the Three Sisters to be Heroes of the Faith and began the process of elevating them to saints. Eight years later, the Court at the Holy City confirmed the status of Sainthood upon the Three Sisters.

It is said that during great storms, it is possible to hear the charge of the Three Sisters fighting against the Dark forces.
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Thrones - 'Thrones' is a game of skill designed to teach noble children the complex realities of ruling from a small domain to an entire realm. The skills of management and courtly manners are only two of many skills the game Thrones teaches.
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Thunder Road - Thunder Road is the name of the road that leads from the city of Dawn to the rock quarry two miles south of the city of Dawn. Over the years, many travelers have heard thunder while traveling this road. Many times when the thunder was heard, the skies were cloudless and there was no hint of an approaching storm, thus the road has been named Thunder Road.
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The Thunder Sea - The Thunder Sea lies between the countries of Currerria and the country of Tel' Narra with its western edge open to the ocean. For additional information, please see the World Atlas.
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Tigon - A Tigon is a cross between a Female Lion and a Male tiger. This creature is small in comparison to tigers and lions.
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Time - Time on Alquennas is based on a 30-hour day. It is usually reckoned in two parts (morning and evening) of 15 hours each. There are many forms of clock in the Living World. Time Standards are maintained by the Gate Portals.
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Tin Oak - Tin Oak is one of the Elven provinces in the country of Azin.
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Titan - Titan has a long history. It is written that millennia ago Dwarven miners discovered a metal that reacted and interacted with other metals easily. It was thought that this new metal would be the answer to several troubling questions about the planet. They hoped it would allow them to heal the planet quicker than they had expected. The metal is also called Dark Metal, especially when Horde Metalsmiths work it.
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Toda Hut - A Toda Hut is a dwelling or other type of structure that can be found in the grasslands of Terla. The Toda structures are comprised of weaved grass. The grass of the grasslands includes grasses that can grow up to 30 feet. Grasses like bamboo, elephant grass and Gigantiske (Dwarven for Giant) Grass are all native to Terla.
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The Tome of Rule - The Tome of Rule or the Tome of Man is an ancient text from the Gallison Estralla Empire that contains the rules and laws of the empire. The rules and laws included criminal, economical, and cultural rules. The Tome of Rule contains over 2,500 entries. The Tome of Rule was the guide in which the pharaohs of the Gallison Estralla Empire ruled by for thousands of years. The only surviving complete copy of the Tome of Rule is located in the archives of the Grand Sultan of Azatar. Numerous cultures have barrowed and used parts of the Tome for their own laws governing many subjects.
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Tongue of God - The Tongue of God is the Goblinoid's oldest known language, it is used as a mage speech and when communicating with their god(s).
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Touched by Darkness - "Touched by Darkness" is a term used to describe someone who has either faced or been a victim of Darkness or been witness to Dark actions. This is not just reserved for soldiers that have fought in horrible battles or poorly aspected people. Usually, there is some component of supernatural involvement.
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Touched by Light - "Touched by Light" refers to anyone that has an air of the Light around them.
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Tournament - There are many definitions for the term and the event known as a tournament. The best definition is believed to be from Roger of Hoveden. Who stated that a "tournament is military exercises carried out, not in the spirit of hostility, but solely for practice and the display of prowess." Tournaments on Alquennas do not include crossbows, siege machines, or naval warfare.
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Tower Vault of Terralen - The Tower Vault of Terralen rises 350 feet above the ground in the Terralen capital city of Deren. It is one of the most secured buildings in all of the realms of Alquennas. It is estimated that an average of 100 thieves attempt to gain access to this formidable fortress each year. The building has not been breached by thief or war in its 160 year (it was built in TK 980) history.
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Town - A Town is a settlement with a population of 1,001 to 10,000 inhabitants.
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Town (University) - The Town refers to a settlement and refers to one of two parts of a university town. The "Town" section of a university town is where the non-academic area of the town where the non-students and non-facility would reside. The "Town" section would support the academic area of the town by providing supplies and needed labor. The relationship between the two sections of a university town can be adversarial at times.
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Traden - Traden is one of the nine countries that make up the continent of Mednadda. The country is comprised mostly of Humans and Dwarves. A Merchant Prince rules the country. For additional information, please see the World Atlas: Mednadda.
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Traveling Horse - Traveling Horse refers to a specialized breed of horses designed for long distance travel. They have an additional type of gait when they move. The four standard gaits are Walk, Trot, Canter, and Gallop. The fifth type is known as Ambling or the Ambling gait. Traveling horses can stay Ambling for a great deal of time. The average Ambling Gait for a Traveling Horse is around 8 mph to 10 mph. In the Living World of Alquennas, the Varga Plantation has reintroduced the Traveling Horse in TK 1049.

Walk (horse)
The speed of the horse's gait that is known as a walk is about 4 miles an hour.
Trot (horse)
A Trot with regards to a horse's gait has a wide variation of speeds depending on the breed of horse. The speed of an average Trot is around 8 miles an hour. A slow Trot (5-6 mph) is sometimes referred to as a Jog.
Canter (horse)
A Canter with regards to a horse is a controlled run of the horse that is faster than a Trot but is slower than a Gallop. Depending on the breed and of the horse, the speed of a Canter can vary. A Canter can range from speeds of 10 mph to 17 mph.
Gallop (horse)
A Gallop with regards to a horse is much faster than a canter and designed to cover ground much quicker. A Gallop, depending on the breed, can range from 25 mph to 35 mph. Horses will use a Gallop to run from predators. Knights at a charge on horse will have the horse Gallop. Most breeds of horses can go from standing to a full Gallop in less than 30 feet.
Ambling Gait (horse)
Ambling Gaits are faster than a Walk but are usually slower than a Canter. The ride for the rider is much smoother at an Ambling Gait than when riding at a Canter, thus allowing the rider to be on the horse for a greater amount of time. This is because it is a more comfortable ride for the rider.
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Traven - Traven is the capital of the country of Traden. It is the seat of power from the Smithman family.
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Treatises - Treatises are scholarly sources, which provide one with an analysis on a specific area of knowledge and the background to the development of the area of knowledge. Usually Treatises are concerned with civil or criminal laws; however, in the SkillSkape Magick system they are also scholarly sources for the study of Magick and for the specific study of a method of Magick under a specific mode of Magick.
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Trebuchet - A Trebuchet is called the wall destroyer is one of the largest and most devastating siege machines ever created.
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Trenton City - Trenton City is the provincial capital of the province of Seraph in the country of Azin. The Frost family rules it.
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Trial by Combat - Trial by Combat is a procedure to assess guilt of innocent of one accused of a crime. The procedure requires a champion for the accused and a champion for the plaintiff. The two champions meet on the field of battle and fight. It is said that the Monarch will ensure the righteous will win a Trial by combat. Trial by Combat is usually only available to those of noble birth or concerns.
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The Triangle of the Southern Sky - The Triangle of the Southern Sky is one of the constellations of the South Polar Region of Alquennas. It is comprised of 9 stars.
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Tribology - Tribology is the scientific study of wear on surfaces and the forces of friction. The Word is from Ancient Kingdom. In TK 980, a discovery of books on the subject began an interest in the subject especially for those engaged in designing naval craft. The study of Tribology became part of the Azin university studies in TK 995.
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Trip Hammer - A Trip Hammer is usually powered by a water mill, and sometimes by a windmill. A central cylindrical rod with attached planks or rods will turn. This will cause the trip hammer(s) to move up and then the device lets gravity allow the hammers to come down on its target. The trip hammers are used in foundries, granaries, smith's forges, and other crafting. The Dwarves of Alquennas introduced Trip hammers in TK 800.
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Trinity Bow - The Trinity Bow is a compound siege crossbow that can fire a 10-foot iron bolt up to 5280 feet and still penetrate plate armor. The first was designed and built by Artimus Goddard Davis of Kallon. For additional information, please see Equipment: Weapons: Other Weapons: Trinity Bow.
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Trista - Trista is an island nation that has gone through numerous changes since TK 1030. A military dictator (TK 1049) currently rules it.
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Trista Death Warrior - A Trista Death Warrior is a member of an elite unit of warriors from Trista. They display super human abilities, especially in strength and endurance.
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The Military Academy of Trista - The Military Academy of Trista is located three miles east of the city of Clamor. The Military Academy of Trista began construction starting in TK 1045 and began holding classes in TK 1046. The Academy is designed to grow with the needs of the Isle of Trista. The campus will grow and continue to build additional buildings and training areas over the next few years as the need arises.

Citizens from the Confederation of Trista have the right to attend the Military Academy of Trista.

The goal of the Academy is to create a multi-cultural cadre of officers and private soldiers to train and lead the Confederation of Trista in the trying times that are forthcoming.
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True Ink - True Ink is a term used for an Ink that is made of or comprised of a True Metal.
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True Lead Rose - The True Lead Rose (Magical Materials None MR 21) is also known as the Alchemical Rose as it is the ideal Alchemical product. Many believe that the True Lead Rose is the counter balance to the Silver Rose and other magical roses found in the wasteland of Azin. Magick cannot be targeted within 5 feet x the number of Rose buds on the plant.

Many alchemists attempt to acquire a True Lead Rose bud as once cut they never wither. They only wither and decay back into the soil if they are left to wither on a plant naturally. If once creates a circle of True Lead Rose petals and places them (using rods, or sticks or string) above the circle and across the circle to form a dome magick cannot be targeted in the area within the True Lead Rose Petal Circle.

In addition, magical effects are negated 3 feet x number of True Lead Rose flowers consisting of at least 6 petals each.

Some are known to acquire the petals of a True Lead Rose bush and grind them down into a powder. They will douse themselves with this powder if they believe they will go up against a user of magick as while they have the powder on them they cannot be the target of magick. Others will try to throw the powder onto a user of magick who will not be able to target until they bath and get the powder off their body.
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Tupinaire - A tupinaire is another name for a battle game or war game.
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City of Turmish - City of Turmish is located in the county of Freemont in the province of Azin in the country of Azin.
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Twelve Score Island Chain - The Twelve Score Island Chain is a chain of islands southwest of the continent of Cellenda. A Moshveni Military Governess named Drusilla Drina Dristi currently rules it.
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Twilight's Grace - Twilight's Grace refers to the time of dusk when those creatures with night vision and day vision are at a disadvantage as their eyes begin to adjust to the changing conditions. As an example, Orcs instead of having a 15% - 23% PSF% are reduced to a 3% PSF% in Alertness: Sight. This is also referred to as Dawn's Grace, Dusk's Grace, and Grace of First Blush.
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Tygge Royk - Tygge Royk translates to "chew smoke" in Dwarven. It is a plant that the Haeflins grow, harvest, and smoke. Dwarves will burn the dried leaves in purification rituals. Since the Fourth War with the Horde, the Goblinoid races have acquired a taste for smoking and chewing the dried leaves of this plant. The Haeflins have a good business relationship with the Horde Union thanks to this plant. For Magical purposes, the Tygge Royk plant is rated MR 4; elements Earth and Fire.
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